Game : Fix fill water

pull/3/head
Valentin Stark 3 years ago
parent 4474bdc0f7
commit 29d33d4be2
  1. 2
      utils/terrain/Terrain.gd

@ -170,7 +170,7 @@ class Point:
var outgoing_edge
while true:
list_points.append(Point.new(_terrain._triangles[incoming_edge._idx], _terrain));
outgoing_edge = incoming_edge.opposite()
outgoing_edge = incoming_edge.next_half()
incoming_edge = Edge.new(_terrain._halfedges[outgoing_edge._idx], _terrain);
if not (incoming_edge._idx != -1 and incoming_edge._idx != incoming):
break

Loading…
Cancel
Save