Game : Fix fill water

pull/3/head
Valentin Stark 3 years ago
parent 4474bdc0f7
commit 29d33d4be2
  1. 2
      utils/terrain/Terrain.gd

@ -170,7 +170,7 @@ class Point:
var outgoing_edge var outgoing_edge
while true: while true:
list_points.append(Point.new(_terrain._triangles[incoming_edge._idx], _terrain)); list_points.append(Point.new(_terrain._triangles[incoming_edge._idx], _terrain));
outgoing_edge = incoming_edge.opposite() outgoing_edge = incoming_edge.next_half()
incoming_edge = Edge.new(_terrain._halfedges[outgoing_edge._idx], _terrain); incoming_edge = Edge.new(_terrain._halfedges[outgoing_edge._idx], _terrain);
if not (incoming_edge._idx != -1 and incoming_edge._idx != incoming): if not (incoming_edge._idx != -1 and incoming_edge._idx != incoming):
break break

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