From 29d33d4be24e64c4089110b274f2a6757bba15af Mon Sep 17 00:00:00 2001 From: Valentin Stark Date: Wed, 17 Aug 2022 13:09:10 +0200 Subject: [PATCH] Game : Fix fill water --- utils/terrain/Terrain.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/utils/terrain/Terrain.gd b/utils/terrain/Terrain.gd index 5726c3e..e80f328 100644 --- a/utils/terrain/Terrain.gd +++ b/utils/terrain/Terrain.gd @@ -170,7 +170,7 @@ class Point: var outgoing_edge while true: list_points.append(Point.new(_terrain._triangles[incoming_edge._idx], _terrain)); - outgoing_edge = incoming_edge.opposite() + outgoing_edge = incoming_edge.next_half() incoming_edge = Edge.new(_terrain._halfedges[outgoing_edge._idx], _terrain); if not (incoming_edge._idx != -1 and incoming_edge._idx != incoming): break