@ -178,6 +178,12 @@ class Point:
if not (incoming_edge._idx != -1 and incoming_edge._idx != incoming):
break
return list_points
func triangles_around():
var list_triangles = []
for edge in edges_around():
list_triangles.append(edge.triangle())
return list_triangles
# Edges iterator
class Edges:
@ -4,7 +4,7 @@ signal world_loaded
export(int) var width = 2000
export(int) var height = 2000
export(int) var spacing = 5
export(int) var spacing = 20
export(int, 1, 9) var octaves = 5
export(int, 1, 30) var wavelength = 8
export(int) var border_width = 200