pull/18/head
Valentin Stark 3 years ago
parent a1005c60bf
commit f0a844c7cd
  1. 1
      world/World3d.gd
  2. 1
      world/game.gd

@ -42,7 +42,6 @@ func draw_world():
mi.cast_shadow = GeometryInstance.SHADOW_CASTING_SETTING_ON
print(mi)
add_child(mi)
Global.print_debug(OS.get_ticks_msec() / 1000.0)
func _on_Game_world_loaded(game_terrain):
terrain = game_terrain

@ -36,7 +36,6 @@ func _ready():
if terrain.is_created() or terrain.is_loaded():
init_data()
add_trees()
Global.print_debug(OS.get_ticks_msec() / 1000.0)
emit_signal("world_loaded", terrain)
else:
Global.print_debug("Pas de terrain, pas de construction ...")

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