diff --git a/world/World3d.gd b/world/World3d.gd index 0a0ded5..93d0ab8 100644 --- a/world/World3d.gd +++ b/world/World3d.gd @@ -42,7 +42,6 @@ func draw_world(): mi.cast_shadow = GeometryInstance.SHADOW_CASTING_SETTING_ON print(mi) add_child(mi) - Global.print_debug(OS.get_ticks_msec() / 1000.0) func _on_Game_world_loaded(game_terrain): terrain = game_terrain diff --git a/world/game.gd b/world/game.gd index e4830c9..9e0cebb 100644 --- a/world/game.gd +++ b/world/game.gd @@ -36,7 +36,6 @@ func _ready(): if terrain.is_created() or terrain.is_loaded(): init_data() add_trees() - Global.print_debug(OS.get_ticks_msec() / 1000.0) emit_signal("world_loaded", terrain) else: Global.print_debug("Pas de terrain, pas de construction ...")