pull/18/head
Valentin Stark 3 years ago
parent 5540572179
commit c1efa6a72f
  1. 4
      world/game.gd

@ -59,7 +59,7 @@ func init_data():
# if point.get_data("river"): # if point.get_data("river"):
# set_river_path(point) # set_river_path(point)
for triangle in terrain.get_triangles(): for triangle in terrain.get_triangles():
triangle.set_elevation(point_find_elevation(triangle.center2d())) triangle.set_elevation(find_elevation(triangle.center2d()))
# triangle.set_data("elevation", triangle_find_elevation(triangle)) # triangle.set_data("elevation", triangle_find_elevation(triangle))
triangle.set_data("water", triangle_is_water(triangle)) triangle.set_data("water", triangle_is_water(triangle))
triangle.set_data("ocean", false) triangle.set_data("ocean", false)
@ -119,7 +119,7 @@ func set_river_path(point):
# Point # Point
func point_find_elevation(point): func find_elevation(point):
var border = border_width + rng.randf_range(-20.0, 20.0) var border = border_width + rng.randf_range(-20.0, 20.0)
var elevation = noise.get_noise_2d(point.x / wavelength, point.y / wavelength) var elevation = noise.get_noise_2d(point.x / wavelength, point.y / wavelength)

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