@ -82,6 +82,13 @@ class Triangle:
var points = points()
return (points[0].point3d() + points[1].point3d() + points[2].point3d()) / 3.0
func set_elevation(elevation:float):
for point in points():
point.set_elevation(elevation)
func get_elevation():
return center3d().y
func polygon():
var polygon = []