Getter et setter pour l'élévation dans les triangles

pull/18/head
Valentin Stark 3 years ago
parent 40aef0a08c
commit 93e1038a81
  1. 7
      utils/terrain/Terrain.gd

@ -82,6 +82,13 @@ class Triangle:
var points = points() var points = points()
return (points[0].point3d() + points[1].point3d() + points[2].point3d()) / 3.0 return (points[0].point3d() + points[1].point3d() + points[2].point3d()) / 3.0
func set_elevation(elevation:float):
for point in points():
point.set_elevation(elevation)
func get_elevation():
return center3d().y
func polygon(): func polygon():
var polygon = [] var polygon = []
for point in points(): for point in points():

Loading…
Cancel
Save