pull/18/head
Valentin Stark 3 years ago
parent efccecdb2c
commit 2a80c8f526
  1. 2
      world/World.gd
  2. 4
      world/game.gd

@ -12,7 +12,7 @@ func draw_world():
var st = SurfaceTool.new() var st = SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES) st.begin(Mesh.PRIMITIVE_TRIANGLES)
st.add_smooth_group(true) # st.add_smooth_group(true)
for triangle in terrain.get_triangles(): for triangle in terrain.get_triangles():
for point in triangle.points(): for point in triangle.points():
var factor = Vector3(1, 24*5, 1) var factor = Vector3(1, 24*5, 1)

@ -4,11 +4,11 @@ signal world_loaded
export(int) var width = 2000 export(int) var width = 2000
export(int) var height = 2000 export(int) var height = 2000
export(int) var spacing = 5 export(int) var spacing = 20
export(int, 1, 9) var octaves = 5 export(int, 1, 9) var octaves = 5
export(int, 1, 30) var wavelength = 8 export(int, 1, 30) var wavelength = 8
export(int) var border_width = 200 export(int) var border_width = 200
export(int) var terraces = 24 export(int) var terraces = 12
export(int) var terrace_height = 5 export(int) var terrace_height = 5
export(float) var mountain_height = 6.0 / 24.0 export(float) var mountain_height = 6.0 / 24.0
export(int) var river_proba = 200 export(int) var river_proba = 200

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