From 2a80c8f5267e9e9e95bc8d42e0f945d215d78e76 Mon Sep 17 00:00:00 2001 From: Valentin Stark Date: Thu, 18 Aug 2022 14:10:28 +0200 Subject: [PATCH] low poly --- world/World.gd | 2 +- world/game.gd | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/world/World.gd b/world/World.gd index a3f2520..0638b4d 100644 --- a/world/World.gd +++ b/world/World.gd @@ -12,7 +12,7 @@ func draw_world(): var st = SurfaceTool.new() st.begin(Mesh.PRIMITIVE_TRIANGLES) - st.add_smooth_group(true) + # st.add_smooth_group(true) for triangle in terrain.get_triangles(): for point in triangle.points(): var factor = Vector3(1, 24*5, 1) diff --git a/world/game.gd b/world/game.gd index 5492cf2..d29d96e 100644 --- a/world/game.gd +++ b/world/game.gd @@ -4,11 +4,11 @@ signal world_loaded export(int) var width = 2000 export(int) var height = 2000 -export(int) var spacing = 5 +export(int) var spacing = 20 export(int, 1, 9) var octaves = 5 export(int, 1, 30) var wavelength = 8 export(int) var border_width = 200 -export(int) var terraces = 24 +export(int) var terraces = 12 export(int) var terrace_height = 5 export(float) var mountain_height = 6.0 / 24.0 export(int) var river_proba = 200