baisse de la montée de lélévation des trous #49

Merged
eriwyn merged 1 commits from fill_holes_bug into main 3 years ago
  1. 4
      utils/world_generation/WorldGeneration.gd
  2. 2
      world/game.tscn

@ -56,7 +56,7 @@ func init_data():
Global.loadings["world_creation"].new_phase("Remplissage des oceans...", 1) Global.loadings["world_creation"].new_phase("Remplissage des oceans...", 1)
fill_oceans() fill_oceans()
# remove_holes() remove_holes()
Global.loadings["world_creation"].new_phase("Generation des biomes...", Global.terrain.get_centers().size()) Global.loadings["world_creation"].new_phase("Generation des biomes...", Global.terrain.get_centers().size())
for center in Global.terrain.get_centers(): for center in Global.terrain.get_centers():
@ -258,7 +258,7 @@ func fill_oceans():
func remove_holes(): func remove_holes():
for center in Global.terrain.get_centers(): for center in Global.terrain.get_centers():
if center.get_data("water") and not center.get_data("ocean"): if center.get_data("water") and not center.get_data("ocean"):
center.set_elevation(0.2) center.set_elevation(0.02)
center.set_data("water", false) center.set_data("water", false)
func is_coast(point): func is_coast(point):

@ -140,7 +140,7 @@ shader_param/edge_color = Color( 1, 1, 1, 1 )
shader_param/edge_scale = 0.25 shader_param/edge_scale = 0.25
shader_param/near = 0.1 shader_param/near = 0.1
shader_param/far = 100.0 shader_param/far = 100.0
shader_param/wave_strength = Vector2( 1, 0.5 ) shader_param/wave_strength = Vector2( 0.5, 0.25 )
shader_param/wave_frequ = Vector2( 12, 12 ) shader_param/wave_frequ = Vector2( 12, 12 )
shader_param/time_factor = Vector2( 1, 2 ) shader_param/time_factor = Vector2( 1, 2 )
shader_param/noise1 = SubResource( 5 ) shader_param/noise1 = SubResource( 5 )

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