pull/7/head
Valentin Stark 3 years ago
parent 117ef36300
commit efccecdb2c
  1. 13
      world/World.gd
  2. 6
      world/game.gd

@ -7,8 +7,8 @@ func _ready():
func draw_world():
for i in range(0, 1, 1):
print(i)
# for i in range(0, 1, 1):
# print(i)
var st = SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES)
@ -16,10 +16,10 @@ func draw_world():
for triangle in terrain.get_triangles():
for point in triangle.points():
var factor = Vector3(1, 24*5, 1)
if point.get_data("river") and i == 0:
factor.y -= 0
if i == 1:
factor.y -= 2.0
# if point.get_data("river") and i == 0:
# factor.y -= 0
# if i == 1:
# factor.y -= 2.0
st.add_vertex(point.point3d() * factor)
st.generate_normals()
@ -30,7 +30,6 @@ func draw_world():
var mi = MeshInstance.new()
mi.mesh = mesh
if i == 0:
var material = load("res://world/world.material")
mi.set_surface_material(0, material)
mi.create_trimesh_collision()

@ -24,7 +24,7 @@ func _ready():
noise.octaves = octaves
# terrain = Terrain.new(width,height,spacing,false)
var terrain_name="bonjour"
var terrain_name="bonjourazeazea"
terrain = Terrain.new()
print(terrain.list())
@ -48,7 +48,7 @@ func init_data():
point.set_elevation(point_find_elevation(point.point2d()))
point.set_data("water", point_is_water(point))
point.set_data("mountain", point_is_mountain(point))
point.set_data("river", point_is_river(point))
# point.set_data("river", point_is_river(point))
fill_oceans()
@ -141,7 +141,7 @@ func point_find_elevation(point):
elevation = min(elevation, 1)
# elevation = round(elevation * terraces) / terraces
elevation = round(elevation * terraces) / terraces
return elevation
func point_is_water(point):

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