Added signal for map

pull/4/head
Valentin Stark 3 years ago
parent f108bc28bc
commit 7594b7d05c
  1. 3
      ui/map/map.gd
  2. 2
      world/game.gd
  3. 2
      world/game.tscn

@ -4,7 +4,8 @@ var terrain
func create_map():
var river = {"size": 3, "color": "blue"}
print(terrain)
print("a")
terrain.get_edge(16).set_data("river", river)
var triangle_idx = 5

@ -24,7 +24,7 @@ func _ready():
noise.octaves = octaves
terrain = Terrain.new(width,height,spacing,true)
init_points_data()
print(terrain.get_point(3))
print(terrain)
emit_signal("world_loaded", terrain)
func init_points_data():

@ -8,4 +8,6 @@ script = ExtResource( 2 )
[node name="UI" parent="." instance=ExtResource( 1 )]
[connection signal="world_loaded" from="." to="UI/Map" method="_on_Game_world_loaded"]
[editable path="UI"]

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