pull/50/head
Valentin Stark 3 years ago
parent 6d9cc6a545
commit 511fa17011
  1. 8
      world/game.tscn

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://ui/ui.tscn" type="PackedScene" id=1]
[ext_resource path="res://world/materials/world2.material" type="Material" id=2]
@ -151,8 +151,6 @@ shader_param/noise2 = SubResource( 7 )
[sub_resource type="QuadMesh" id=8]
size = Vector2( 2, 2 )
[sub_resource type="CubeMesh" id=9]
[node name="Game" type="Node"]
[node name="UI" parent="." instance=ExtResource( 1 )]
@ -197,10 +195,6 @@ mesh = SubResource( 8 )
skeleton = NodePath("../..")
material/0 = ExtResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="World3d"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0515, 0.388711, 13.3283 )
mesh = SubResource( 9 )
[connection signal="map_clicked" from="UI/Map" to="World3d/CamBase/Camera" method="_on_Map_map_clicked"]
[connection signal="camera_moved" from="World3d/CamBase/Camera" to="UI/Map/Cursor" method="_on_Camera_camera_moved"]

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