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@ -22,7 +22,6 @@ func _ready(): |
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rng.randomize() |
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noise.seed = rng.randi() |
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noise.octaves = octaves |
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# terrain = Terrain.new(width,height,spacing,false) |
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var terrain_name="bonjourazeazea" |
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terrain = Terrain.new() |
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@ -204,12 +203,3 @@ func add_trees(): |
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var tree = treescene.instance() |
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tree.translation = Vector3(point.point3d() * Vector3(1, 24*5, 1)) |
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add_child(tree) |
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# for point in points.size(): |
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# if points_data[i].elevation > 0: |
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# var num = rng.randi_range(0, 20) |
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# if num == 2: |
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# var tree = treescene.instance() |
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# tree.translation = Vector3(points[i].x, points_data[i].elevation * terrace_height, points[i].y) |
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# add_child(tree) |
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