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Gridmap/.godot/editor/project_metadata.cfg

39 lines
1.2 KiB

[editor_metadata]
executable_path="/app/bin/godot-bin"
tile_source_sort=0
use_advanced_connections=false
[debug_options]
run_live_debug=true
run_reload_scripts=true
[recent_files]
scenes=["res://scenes/Instance.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://scenes/WorldGeneration.tscn", "res://test.tscn", "res://assets/entities/fox.tscn", "res://assets/entities/character.tscn", "res://assets/entities/fox.glb", "res://assets/blocs/4_sides.glb"]
scripts=["Vector2", "RID", "RayCast3D", "PhysicsDirectSpaceState3D", "PhysicsDirectSpaceState2D", "PhysicsDirectBodyState3D", "Object", "Node3D", "GridMap", "Callable"]
[color_picker]
recent_presets=PackedColorArray(1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0.121263, 0.432004, 0.849088, 1, 0, 0, 0.866667, 1, 0.411372, 0.238174, 0.105652, 1, 0.381714, 0.213426, 0.390387, 1, 0.843137, 0, 0, 1, 0.70009, 0.293668, 0.361002, 1)
[dialog_bounds]
project_settings=Rect2(575, 408, 1531, 671)
search_help=Rect2(1192, 168, 1368, 912)
export=Rect2(468, 69, 1800, 1011)
editor_settings=Rect2(830, 227, 900, 700)
[project_settings]
advanced_mode=false
[script_setup]
last_selected_language="GDScript"
[shader_setup]
last_selected_mode=0
last_selected_language="Shader"