[editor_metadata] executable_path="/app/bin/godot-bin" tile_source_sort=0 use_advanced_connections=false [debug_options] run_live_debug=true run_reload_scripts=true [recent_files] scenes=["res://scenes/Instance.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://scenes/WorldGeneration.tscn", "res://test.tscn", "res://assets/entities/fox.tscn", "res://assets/entities/character.tscn", "res://assets/entities/fox.glb", "res://assets/blocs/4_sides.glb"] scripts=["Vector2", "RID", "RayCast3D", "PhysicsDirectSpaceState3D", "PhysicsDirectSpaceState2D", "PhysicsDirectBodyState3D", "Object", "Node3D", "GridMap", "Callable"] [color_picker] recent_presets=PackedColorArray(1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0.121263, 0.432004, 0.849088, 1, 0, 0, 0.866667, 1, 0.411372, 0.238174, 0.105652, 1, 0.381714, 0.213426, 0.390387, 1, 0.843137, 0, 0, 1, 0.70009, 0.293668, 0.361002, 1) [dialog_bounds] project_settings=Rect2(575, 408, 1531, 671) search_help=Rect2(1192, 168, 1368, 912) export=Rect2(468, 69, 1800, 1011) editor_settings=Rect2(830, 227, 900, 700) [project_settings] advanced_mode=false [script_setup] last_selected_language="GDScript" [shader_setup] last_selected_mode=0 last_selected_language="Shader"