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30 lines
813 B
30 lines
813 B
extends CharacterBody3D
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const SPEED = 10.0
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var id = -1
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var inputs = {"ui_right": Vector3.RIGHT,
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"ui_left": Vector3.LEFT,
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"ui_up": Vector3.FORWARD,
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"ui_down": Vector3.BACK}
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func connect_to_world(id):
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var world_entity = Global.world.entities[id]
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world_entity.moving.connect(_on_entity_moving)
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pass
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#
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#func _unhandled_input(event):
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# for dir in inputs.keys():
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# if event.is_action_pressed(dir):
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# var new_position = position + inputs[dir]
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# move(new_position)
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#
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#func move(new_position):
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# var tween = get_tree().create_tween()
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# tween.tween_property(self, "position", new_position, 1/SPEED).set_trans(Tween.TRANS_SINE)
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func _on_entity_moving(new_position):
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var tween = get_tree().create_tween()
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tween.tween_property(self, "position", new_position, 1/SPEED).set_trans(Tween.TRANS_SINE)
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pass
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