extends CharacterBody3D const SPEED = 10.0 var id = -1 var inputs = {"ui_right": Vector3.RIGHT, "ui_left": Vector3.LEFT, "ui_up": Vector3.FORWARD, "ui_down": Vector3.BACK} func connect_to_world(id): var world_entity = Global.world.entities[id] world_entity.moving.connect(_on_entity_moving) pass # #func _unhandled_input(event): # for dir in inputs.keys(): # if event.is_action_pressed(dir): # var new_position = position + inputs[dir] # move(new_position) # #func move(new_position): # var tween = get_tree().create_tween() # tween.tween_property(self, "position", new_position, 1/SPEED).set_trans(Tween.TRANS_SINE) func _on_entity_moving(new_position): var tween = get_tree().create_tween() tween.tween_property(self, "position", new_position, 1/SPEED).set_trans(Tween.TRANS_SINE) pass