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@ -2092,15 +2092,15 @@ bones/4/name = "Bone" |
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bones/4/parent = -1 |
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bones/4/rest = Transform3D(1, -2.5291e-08, -6.43127e-08, 6.49611e-08, 0.0265338, 0.999648, -2.35757e-08, -0.999648, 0.0265338, 1.86265e-09, 0.417916, -2.98023e-08) |
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bones/4/enabled = true |
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bones/4/position = Vector3(3.91239e-09, 0.386056, -0.000845708) |
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bones/4/rotation = Quaternion(-0.607638, 0.193784, 0.160594, 0.753282) |
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bones/4/position = Vector3(3.34977e-09, 0.394801, -0.000613583) |
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bones/4/rotation = Quaternion(-0.623288, 0.0976344, 0.0784515, 0.771897) |
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bones/4/scale = Vector3(1, 1, 1) |
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bones/5/name = "Bone.001" |
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bones/5/parent = 4 |
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bones/5/rest = Transform3D(1, 6.49611e-08, 3.22196e-08, 3.04846e-08, 0.0265337, -0.999648, -6.57931e-08, 0.999648, 0.0265337, 5.25223e-09, 1.53668e-08, 0.132351) |
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bones/5/enabled = true |
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bones/5/position = Vector3(5.25223e-09, 1.53668e-08, 0.132351) |
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bones/5/rotation = Quaternion(0.634022, 2.33342e-08, -2.31092e-08, 0.773315) |
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bones/5/rotation = Quaternion(0.643078, 3.46822e-08, -9.39092e-09, 0.7658) |
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bones/5/scale = Vector3(1, 1, 1) |
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bones/6/name = "Hood" |
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bones/6/parent = 5 |
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@ -2121,14 +2121,14 @@ bones/8/parent = 7 |
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bones/8/rest = Transform3D(0.432955, 0.625736, -0.648848, 0.0448991, 0.703947, 0.708832, 0.900297, -0.336025, 0.276682, 5.82709e-08, 0.177444, -2.03371e-08) |
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bones/8/enabled = true |
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bones/8/position = Vector3(5.82709e-08, 0.177444, -2.03371e-08) |
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bones/8/rotation = Quaternion(-0.63615, -0.134884, -0.266328, 0.71147) |
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bones/8/rotation = Quaternion(-0.638756, -0.13135, -0.249482, 0.715888) |
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bones/8/scale = Vector3(1, 1, 1) |
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bones/9/name = "Bone.007" |
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bones/9/parent = 8 |
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bones/9/rest = Transform3D(0.993116, 0.117134, -5.41402e-07, -0.117134, 0.993116, 5.5995e-07, 6.03264e-07, -4.92679e-07, 1, -7.73984e-09, 0.162903, -8.55013e-08) |
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bones/9/enabled = true |
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bones/9/position = Vector3(-7.73984e-09, 0.162903, -8.55013e-08) |
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bones/9/rotation = Quaternion(-1.49501e-06, -2.65761e-07, -0.500688, 0.865628) |
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bones/9/rotation = Quaternion(-1.51334e-06, -2.72949e-07, -0.522722, 0.852503) |
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bones/9/scale = Vector3(1, 1, 1) |
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bones/10/name = "Sword" |
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bones/10/parent = 9 |
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@ -2141,15 +2141,15 @@ bones/11/name = "Bone.008" |
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bones/11/parent = 4 |
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bones/11/rest = Transform3D(1, 3.55271e-15, -3.8117e-08, 3.81036e-08, -0.0265341, 0.999648, -1.0114e-09, -0.999648, -0.0265341, 0.480619, 0.00333734, 0.125734) |
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bones/11/enabled = true |
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bones/11/position = Vector3(0.327701, 0.0041771, -0.106871) |
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bones/11/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) |
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bones/11/position = Vector3(0.327701, 0.00433575, -0.100894) |
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bones/11/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) |
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bones/11/scale = Vector3(1, 1, 1) |
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bones/12/name = "Bone.011" |
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bones/12/parent = 4 |
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bones/12/rest = Transform3D(1, 3.10862e-15, -6.95332e-09, 6.95087e-09, -0.0265341, 0.999648, -1.84497e-10, -0.999648, -0.0265341, 0.287738, 0.203267, 0.120427) |
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bones/12/enabled = true |
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bones/12/position = Vector3(0.291431, 0.236535, 0.000400938) |
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bones/12/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) |
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bones/12/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) |
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bones/12/scale = Vector3(1, 1, 1) |
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bones/13/name = "Bone.019" |
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bones/13/parent = 4 |
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@ -2163,91 +2163,91 @@ bones/14/parent = 13 |
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bones/14/rest = Transform3D(0.432955, -0.625736, 0.648848, -0.044899, 0.703947, 0.708832, -0.900297, -0.336025, 0.276683, 4.20827e-08, 0.177444, 3.85194e-08) |
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bones/14/enabled = true |
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bones/14/position = Vector3(4.20827e-08, 0.177444, 3.85194e-08) |
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bones/14/rotation = Quaternion(-0.679914, 0.46201, 0.243231, 0.514881) |
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bones/14/rotation = Quaternion(-0.678309, 0.461311, 0.249446, 0.514651) |
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bones/14/scale = Vector3(1, 1, 1) |
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bones/15/name = "Bone.021" |
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bones/15/parent = 14 |
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bones/15/rest = Transform3D(0.993116, -0.117134, 4.12768e-07, 0.117134, 0.993116, 8.259e-07, -5.06667e-07, -7.71865e-07, 1, 1.81458e-10, 0.162903, -8.5116e-09) |
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bones/15/enabled = true |
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bones/15/position = Vector3(1.81458e-10, 0.162903, -8.5116e-09) |
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bones/15/rotation = Quaternion(-2.07644e-06, 2.74793e-07, 0.491034, 0.871141) |
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bones/15/rotation = Quaternion(-1.97879e-06, 2.72082e-07, 0.479186, 0.877713) |
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bones/15/scale = Vector3(1, 1, 1) |
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bones/16/name = "Bone.022" |
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bones/16/parent = 4 |
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bones/16/rest = Transform3D(1, 3.55271e-15, -3.8117e-08, 3.81036e-08, -0.0265341, 0.999648, -1.0114e-09, -0.999648, -0.0265341, -0.480619, 0.00333737, 0.125734) |
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bones/16/enabled = true |
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bones/16/position = Vector3(-0.358609, -0.128533, -0.0309968) |
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bones/16/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) |
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bones/16/position = Vector3(-0.358609, -0.128649, -0.0353933) |
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bones/16/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) |
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bones/16/scale = Vector3(1, 1, 1) |
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bones/17/name = "Bone.023" |
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bones/17/parent = 4 |
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bones/17/rest = Transform3D(1, 4.88498e-15, -6.95333e-09, 6.95088e-09, -0.0265341, 0.999648, -1.84495e-10, -0.999648, -0.0265341, -0.287738, 0.203267, 0.120427) |
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bones/17/enabled = true |
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bones/17/position = Vector3(-0.285902, 0.16505, -0.138443) |
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bones/17/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) |
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bones/17/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) |
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bones/17/scale = Vector3(1, 1, 1) |
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bones/18/name = "Tail_1" |
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bones/18/parent = 4 |
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bones/18/rest = Transform3D(1, 2.31377e-08, 6.49611e-08, -2.48533e-08, 0.999648, 0.0265338, -6.43243e-08, -0.0265338, 0.999648, 7.52368e-09, 0.139991, -0.0720165) |
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bones/18/enabled = true |
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bones/18/position = Vector3(7.52368e-09, 0.139991, -0.0720165) |
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bones/18/rotation = Quaternion(-0.0990091, 3.0505e-08, -2.27192e-08, 0.995087) |
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bones/18/rotation = Quaternion(-0.0548831, 3.26187e-08, -1.6674e-08, 0.998493) |
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bones/18/scale = Vector3(1, 1, 1) |
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bones/19/name = "Tail_2" |
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bones/19/parent = 18 |
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bones/19/rest = Transform3D(1, -3.40006e-15, -2.66127e-15, 3.40006e-15, 1, 7.45058e-09, 2.66127e-15, -7.45058e-09, 1, 5.70345e-16, 0.132915, -2.04718e-09) |
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bones/19/enabled = true |
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bones/19/position = Vector3(5.70345e-16, 0.132915, -2.04718e-09) |
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bones/19/rotation = Quaternion(0.0816468, 1.23589e-09, 1.11246e-10, 0.996661) |
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bones/19/rotation = Quaternion(0.143476, -1.10193e-09, -1.05098e-09, 0.989654) |
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bones/19/scale = Vector3(1, 1, 1) |
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bones/20/name = "Tail_3" |
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bones/20/parent = 19 |
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bones/20/rest = Transform3D(1, 9.71445e-17, -8.4713e-22, -9.71445e-17, 1, 2.13933e-24, 8.4713e-22, -2.13933e-24, 1, -1.10819e-15, 0.132915, -2.98023e-08) |
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bones/20/enabled = true |
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bones/20/position = Vector3(-1.10819e-15, 0.132915, -2.98023e-08) |
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bones/20/rotation = Quaternion(0.223623, -9.96787e-09, 4.20528e-09, 0.974676) |
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bones/20/rotation = Quaternion(0.180278, -2.49504e-10, 2.56499e-09, 0.983616) |
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bones/20/scale = Vector3(1, 1, 1) |
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bones/21/name = "Tail_4" |
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bones/21/parent = 20 |
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bones/21/rest = Transform3D(1, 9.71445e-17, -9.72421e-26, -9.71445e-17, 1, 2.13933e-24, 9.72421e-26, -2.13933e-24, 1, -1.16371e-15, 0.132915, -2.98023e-08) |
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bones/21/enabled = true |
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bones/21/position = Vector3(-1.16371e-15, 0.132915, -2.98023e-08) |
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bones/21/rotation = Quaternion(0.196233, -1.68012e-10, -1.19982e-08, 0.980557) |
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bones/21/rotation = Quaternion(0.134867, -7.7423e-09, 8.35168e-10, 0.990864) |
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bones/21/scale = Vector3(1, 1, 1) |
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bones/22/name = "Bone.003" |
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bones/22/parent = 4 |
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bones/22/rest = Transform3D(1, -6.49611e-08, -1.74055e-08, 1.56754e-08, -0.0265388, 0.999648, -6.54002e-08, -0.999648, -0.0265388, -2.83161e-15, -1.57499e-10, -3.06139e-08) |
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bones/22/enabled = true |
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bones/22/position = Vector3(-2.27119e-09, -0.00627534, -0.0291115) |
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bones/22/rotation = Quaternion(-0.753283, 0.160595, -0.193783, 0.607637) |
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bones/22/rotation = Quaternion(-0.771899, 0.0784519, -0.0976341, 0.623286) |
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bones/22/scale = Vector3(0.963893, 0.963829, 0.963391) |
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bones/23/name = "Bone.002" |
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bones/23/parent = 22 |
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bones/23/rest = Transform3D(1, -5.68103e-08, -1.28744e-07, 7.358e-08, 0.990947, 0.13425, 1.19952e-07, -0.13425, 0.990947, 0.103074, 0.0448339, 0.0144274) |
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bones/23/enabled = true |
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bones/23/position = Vector3(0.103074, 0.0448339, 0.0144274) |
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bones/23/rotation = Quaternion(-0.333369, -0.332199, -0.163174, 0.867112) |
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bones/23/rotation = Quaternion(-0.301348, -0.337908, -0.150468, 0.878844) |
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bones/23/scale = Vector3(1.00015, 0.999976, 0.999842) |
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bones/24/name = "L_leg_3" |
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bones/24/parent = 23 |
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bones/24/rest = Transform3D(1, 1.46768e-07, 1.41892e-07, -1.08988e-07, 0.97155, -0.236835, -1.72615e-07, 0.236835, 0.97155, -1.09502e-08, 0.131148, -7.90992e-09) |
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bones/24/enabled = true |
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bones/24/position = Vector3(-1.09502e-08, 0.131148, -7.90992e-09) |
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bones/24/rotation = Quaternion(0.54995, 2.17932e-08, -2.59321e-07, 0.835198) |
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bones/24/rotation = Quaternion(0.501948, 6.71243e-08, -2.39439e-07, 0.864898) |
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bones/24/scale = Vector3(1, 0.999986, 1.00002) |
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bones/25/name = "R_leg_1" |
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bones/25/parent = 22 |
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bones/25/rest = Transform3D(1, 5.68103e-08, 2.09964e-07, -8.44838e-08, 0.990947, 0.13425, -2.00436e-07, -0.13425, 0.990947, -0.103074, 0.0448339, 0.0144275) |
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bones/25/enabled = true |
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bones/25/position = Vector3(-0.103074, 0.0448339, 0.0144275) |
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bones/25/rotation = Quaternion(-0.267903, 0.223457, 0.212234, 0.912826) |
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bones/25/rotation = Quaternion(-0.233449, 0.230366, 0.198832, 0.923525) |
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bones/25/scale = Vector3(1.00008, 0.999967, 0.999928) |
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bones/26/name = "R_leg_2" |
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bones/26/parent = 25 |
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bones/26/rest = Transform3D(1, -1.57459e-07, -1.39286e-07, 1.19991e-07, 0.97155, -0.236835, 1.72615e-07, 0.236835, 0.97155, 1.35965e-08, 0.131148, -5.11595e-09) |
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bones/26/enabled = true |
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bones/26/position = Vector3(1.35965e-08, 0.131148, -5.11595e-09) |
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bones/26/rotation = Quaternion(0.499845, -4.26834e-08, 2.42754e-07, 0.866115) |
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bones/26/rotation = Quaternion(0.446592, -5.92064e-08, 2.1183e-07, 0.894738) |
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bones/26/scale = Vector3(1, 0.99997, 1.00006) |
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bones/27/name = "Bone.013" |
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bones/27/parent = -1 |
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