diff --git a/.godot/editor/camera.tscn-editstate-171b6540a4c3cdae5b0905e52ed5116f.cfg b/.godot/editor/camera.tscn-editstate-171b6540a4c3cdae5b0905e52ed5116f.cfg index d4aac3c..cf77aa9 100644 --- a/.godot/editor/camera.tscn-editstate-171b6540a4c3cdae5b0905e52ed5116f.cfg +++ b/.godot/editor/camera.tscn-editstate-171b6540a4c3cdae5b0905e52ed5116f.cfg @@ -8,7 +8,7 @@ Anim={ "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, -"ofs": Vector2(-847.508, -325.329), +"ofs": Vector2(-114.654, -46.1878), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, @@ -32,7 +32,7 @@ Anim={ "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, -"zoom": 0.561231 +"zoom": 5.65685 } 3D={ "fov": 70.01, @@ -85,31 +85,31 @@ Anim={ "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, -"rotate_snap": 5.0, -"scale_snap": 5.0, +"rotate_snap": 0.555556, +"scale_snap": 1.25, "show_grid": true, "show_origin": true, "snap_enabled": false, -"translate_snap": 0.1, +"translate_snap": 0.001, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, -"distance": 8.63572, +"distance": 6.89487, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, -"position": Vector3(0, 0, 0), +"position": Vector3(0, 0.0473186, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, -"x_rotation": 0.0418504, -"y_rotation": -8.20563 +"x_rotation": 0.661445, +"y_rotation": -8.48052 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, diff --git a/.godot/editor/editor_layout.cfg b/.godot/editor/editor_layout.cfg index 5ec1389..eea2ee2 100644 --- a/.godot/editor/editor_layout.cfg +++ b/.godot/editor/editor_layout.cfg @@ -20,7 +20,7 @@ open_scenes=["res://scenes/WorldGeneration.tscn", "res://scenes/camera.tscn", "r [ScriptEditor] -open_scripts=["res://scripts/Board.gd", "res://scripts/Camera3D.gd", "res://scripts/Chunk.gd", "res://scripts/Entity.gd", "res://scripts/Ground.gd", "res://scripts/Pawn.gd", "res://scripts/Map.gd", "res://scripts/Map_Cursor.gd", "res://scripts/World.gd", "res://scripts/WorldGeneration.gd"] +open_scripts=["res://scripts/Board.gd", "res://scripts/Camera3D.gd", "res://scripts/Chunk.gd", "res://scripts/Entity.gd", "res://scripts/Ground.gd", "res://scripts/Map.gd", "res://scripts/Map_Cursor.gd", "res://scripts/Pawn.gd", "res://scripts/World.gd", "res://scripts/WorldGeneration.gd"] open_help=["Vector2i"] script_split_offset=70 list_split_offset=0 diff --git a/.godot/editor/filesystem_cache8 b/.godot/editor/filesystem_cache8 index 88770de..82bd81a 100644 --- a/.godot/editor/filesystem_cache8 +++ b/.godot/editor/filesystem_cache8 @@ -1,5 +1,5 @@ 2a60927148abd1d33b818b535e306557 -::res://::1680636497 +::res://::1680729873 export_presets.cfg::TextFile::-1::1680357289::0::1::::<><>:: icon.png::CompressedTexture2D::4672001524465425285::1676578483::1676582905::1::::<><>:: README.md::TextFile::-1::1676578483::0::1::::<><>:: @@ -43,29 +43,29 @@ untitled_sword_metal.png::CompressedTexture2D::4375004727585147220::1679673440:: ::res://assets/ui/::1680363317 bloc_select.png::CompressedTexture2D::1141775147858261351::1677618805::1677619095::1::::<><>:: cursor.png::CompressedTexture2D::1407698875963358091::1664126270::1680363317::1::::<><>:: -::res://scenes/::1680636497 +::res://scenes/::1680645800 3DWorld.gdshader::Shader::-1::1680357289::0::1::::<><>:: 3DWorld.tscn::PackedScene::3599411568061770725::1680365982::0::1::::<><>::res://scripts/Ground.gd<>res://scripts/Board.gd<>uid://dur874iy77jjr<>uid://qjc4ttmkxbch<>uid://dd7byfyvsblbw 3DWorld.VoxelGI_data.res::VoxelGIData::7277764935364316181::1680357289::0::1::::<><>:: -camera.tscn::PackedScene::7435992546840103852::1680636506::0::1::::<><>::res://scripts/Camera3D.gd +camera.tscn::PackedScene::7435992546840103852::1680645800::0::1::::<><>::res://scripts/Camera3D.gd fog.gdshader::Shader::-1::1680357289::0::1::::<><>:: Game.tscn::PackedScene::9075056520838281688::1680365982::0::1::::<><>::uid://brjt1u0dgbmi4<>uid://d1sd7pxywgunu HUD.tscn::PackedScene::9021570906125339886::1680365982::0::1::::<><>::uid://dla77ra2m245t -Instance.tscn::PackedScene::-1::1680636497::0::1::::<><>::res://scripts/Pawn.gd<>uid://dw2latnr2vbxc<>uid://cfd2s833ldeuy<>uid://bavhx67iarml6<>uid://b3ljxodmxmuhg<>uid://c831hydrcv4i6 Map.tscn::PackedScene::7933340314411983611::1680365982::0::1::::<><>::res://scripts/Map.gd<>uid://ub5uhu2a7etv<>res://scripts/Map_Cursor.gd -WorldGeneration.tscn::PackedScene::1108513713840477990::1680636283::0::1::::<><>::res://scripts/WorldGeneration.gd +Pawn.tscn::PackedScene::255140051271089418::1680645800::0::1::::<><>::res://scripts/Pawn.gd<>uid://dw2latnr2vbxc<>uid://cfd2s833ldeuy<>uid://bavhx67iarml6<>uid://b3ljxodmxmuhg<>uid://c831hydrcv4i6 +WorldGeneration.tscn::PackedScene::1108513713840477990::1680645800::0::1::::<><>::res://scripts/WorldGeneration.gd ::res://scenes/MultiColorFog/::1680357289 MultiColorFogMaterial.tres::ShaderMaterial::-1::1680357289::0::1::::<><>::res://MultiColorFog/MultiColorFog.shader MultiColorFogOverlay.tscn::PackedScene::-1::1680357289::0::1::::<><>::res://MultiColorFog/MultiColorFogMaterial.tres -::res://scripts/::1680636497 -Board.gd::GDScript::-1::1680373251::0::1::::<>Node3D<>:: +::res://scripts/::1680645798 +Board.gd::GDScript::-1::1680636926::0::1::::<>Node3D<>:: Camera3D.gd::GDScript::-1::1680363887::0::1::::<>Camera3D<>:: Chunk.gd::GDScript::-1::1680636506::0::1::::Chunk<>GridMap<>:: Entity.gd::GDScript::-1::1680460427::0::1::::Entity<>Node<>:: Global.gd::GDScript::-1::1677174532::0::1::::<>Node<>:: -Ground.gd::GDScript::-1::1680634654::0::1::::<>Node3D<>:: +Ground.gd::GDScript::-1::1680636926::0::1::::<>Node3D<>:: Map.gd::GDScript::-1::1678219623::0::1::::<>TextureRect<>:: -Map_Cursor.gd::GDScript::-1::1680365687::0::1::::<>TextureRect<>:: -Pawn.gd::GDScript::-1::1680636330::0::1::::<>CharacterBody3D<>:: -World.gd::GDScript::-1::1680636085::0::1::::World<>Node<>:: -WorldGeneration.gd::GDScript::-1::1680357289::0::1::::<>Control<>:: +Map_Cursor.gd::GDScript::-1::1680636926::0::1::::<>TextureRect<>:: +Pawn.gd::GDScript::-1::1680636872::0::1::::<>CharacterBody3D<>:: +World.gd::GDScript::-1::1680636896::0::1::::World<>Node<>:: +WorldGeneration.gd::GDScript::-1::1680645798::0::1::::<>Control<>:: diff --git a/.godot/editor/filesystem_update4 b/.godot/editor/filesystem_update4 index 6cb2b2f..46844ac 100644 --- a/.godot/editor/filesystem_update4 +++ b/.godot/editor/filesystem_update4 @@ -1,10 +1,5 @@ res://scenes/WorldGeneration.tscn res://assets/water.material res://scenes/camera.tscn -res://scripts/Instance3D.gd -res://scripts/Chunk.gd -res://scripts/Ground.gd -res://scripts/World.gd res://scenes/Pawn.tscn -res://scripts/Board.gd res://scripts/Pawn.gd diff --git a/.godot/editor/project_metadata.cfg b/.godot/editor/project_metadata.cfg index ce9eeff..618e51d 100644 --- a/.godot/editor/project_metadata.cfg +++ b/.godot/editor/project_metadata.cfg @@ -11,7 +11,7 @@ run_reload_scripts=true [recent_files] -scenes=["res://scenes/Instance.tscn", "res://scenes/camera.tscn", "res://scenes/WorldGeneration.tscn", "res://scenes/Game.tscn", "res://scenes/Map.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://test.tscn", "res://assets/entities/fox.tscn"] +scenes=["res://scenes/Pawn.tscn", "res://scenes/camera.tscn", "res://scenes/WorldGeneration.tscn", "res://scenes/Instance.tscn", "res://scenes/Game.tscn", "res://scenes/Map.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://test.tscn"] scripts=["Vector2i", "res://scripts/Map_Cursor.gd", "res://scripts/Map.gd", "res://scripts/Camera3D.gd", "res://scripts/Entity.gd", "res://scripts/Chunk.gd", "res://scripts/Instance3D.gd", "res://scripts/WorldGeneration.gd", "res://scripts/World.gd", "res://scripts/Board.gd"] [color_picker] diff --git a/.godot/editor/script_editor_cache.cfg b/.godot/editor/script_editor_cache.cfg index bb27c05..0e9b336 100644 --- a/.godot/editor/script_editor_cache.cfg +++ b/.godot/editor/script_editor_cache.cfg @@ -3,11 +3,11 @@ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 0, +"column": 29, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 51, -"scroll_position": 33.0, +"row": 49, +"scroll_position": 44.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -17,12 +17,16 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 19, +"column": 0, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 14, -"scroll_position": 12.0, -"selection": false, +"row": 59, +"scroll_position": 38.0, +"selection": true, +"selection_from_column": 0, +"selection_from_line": 58, +"selection_to_column": 20, +"selection_to_line": 58, "syntax_highlighter": "GDScript" } @@ -35,7 +39,7 @@ state={ "folded_lines": Array[int]([]), "h_scroll_position": 0, "row": 25, -"scroll_position": 16.0, +"scroll_position": 14.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -59,11 +63,11 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 59, +"column": 53, "folded_lines": Array[int]([]), "h_scroll_position": 0, "row": 24, -"scroll_position": 0.0, +"scroll_position": 13.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -87,11 +91,11 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 39, +"column": 24, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 4, -"scroll_position": 0.0, +"row": 23, +"scroll_position": 11.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -101,11 +105,11 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 46, +"column": 43, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 3, -"scroll_position": 0.0, +"row": 112, +"scroll_position": 113.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -115,11 +119,11 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 25, +"column": 0, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 41, -"scroll_position": 0.0, +"row": 16, +"scroll_position": 2.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -129,10 +133,10 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 87, +"column": 15, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 6, +"row": 4, "scroll_position": 0.0, "selection": false, "syntax_highlighter": "GDScript" @@ -143,11 +147,11 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 29, +"column": 80, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 6, -"scroll_position": 0.0, +"row": 48, +"scroll_position": 30.0, "selection": false, "syntax_highlighter": "GDScript" } diff --git a/.godot/uid_cache.bin b/.godot/uid_cache.bin index 201ccfc..791c707 100644 Binary files a/.godot/uid_cache.bin and b/.godot/uid_cache.bin differ diff --git a/scenes/Pawn.tscn b/scenes/Pawn.tscn index ae14958..d8e47cb 100644 --- a/scenes/Pawn.tscn +++ b/scenes/Pawn.tscn @@ -2092,15 +2092,15 @@ bones/4/name = "Bone" bones/4/parent = -1 bones/4/rest = Transform3D(1, -2.5291e-08, -6.43127e-08, 6.49611e-08, 0.0265338, 0.999648, -2.35757e-08, -0.999648, 0.0265338, 1.86265e-09, 0.417916, -2.98023e-08) bones/4/enabled = true -bones/4/position = Vector3(3.91239e-09, 0.386056, -0.000845708) -bones/4/rotation = Quaternion(-0.607638, 0.193784, 0.160594, 0.753282) +bones/4/position = Vector3(3.34977e-09, 0.394801, -0.000613583) +bones/4/rotation = Quaternion(-0.623288, 0.0976344, 0.0784515, 0.771897) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "Bone.001" bones/5/parent = 4 bones/5/rest = Transform3D(1, 6.49611e-08, 3.22196e-08, 3.04846e-08, 0.0265337, -0.999648, -6.57931e-08, 0.999648, 0.0265337, 5.25223e-09, 1.53668e-08, 0.132351) bones/5/enabled = true bones/5/position = Vector3(5.25223e-09, 1.53668e-08, 0.132351) -bones/5/rotation = Quaternion(0.634022, 2.33342e-08, -2.31092e-08, 0.773315) +bones/5/rotation = Quaternion(0.643078, 3.46822e-08, -9.39092e-09, 0.7658) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "Hood" bones/6/parent = 5 @@ -2121,14 +2121,14 @@ bones/8/parent = 7 bones/8/rest = Transform3D(0.432955, 0.625736, -0.648848, 0.0448991, 0.703947, 0.708832, 0.900297, -0.336025, 0.276682, 5.82709e-08, 0.177444, -2.03371e-08) bones/8/enabled = true bones/8/position = Vector3(5.82709e-08, 0.177444, -2.03371e-08) -bones/8/rotation = Quaternion(-0.63615, -0.134884, -0.266328, 0.71147) +bones/8/rotation = Quaternion(-0.638756, -0.13135, -0.249482, 0.715888) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "Bone.007" bones/9/parent = 8 bones/9/rest = Transform3D(0.993116, 0.117134, -5.41402e-07, -0.117134, 0.993116, 5.5995e-07, 6.03264e-07, -4.92679e-07, 1, -7.73984e-09, 0.162903, -8.55013e-08) bones/9/enabled = true bones/9/position = Vector3(-7.73984e-09, 0.162903, -8.55013e-08) -bones/9/rotation = Quaternion(-1.49501e-06, -2.65761e-07, -0.500688, 0.865628) +bones/9/rotation = Quaternion(-1.51334e-06, -2.72949e-07, -0.522722, 0.852503) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "Sword" bones/10/parent = 9 @@ -2141,15 +2141,15 @@ bones/11/name = "Bone.008" bones/11/parent = 4 bones/11/rest = Transform3D(1, 3.55271e-15, -3.8117e-08, 3.81036e-08, -0.0265341, 0.999648, -1.0114e-09, -0.999648, -0.0265341, 0.480619, 0.00333734, 0.125734) bones/11/enabled = true -bones/11/position = Vector3(0.327701, 0.0041771, -0.106871) -bones/11/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) +bones/11/position = Vector3(0.327701, 0.00433575, -0.100894) +bones/11/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "Bone.011" bones/12/parent = 4 bones/12/rest = Transform3D(1, 3.10862e-15, -6.95332e-09, 6.95087e-09, -0.0265341, 0.999648, -1.84497e-10, -0.999648, -0.0265341, 0.287738, 0.203267, 0.120427) bones/12/enabled = true bones/12/position = Vector3(0.291431, 0.236535, 0.000400938) -bones/12/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) +bones/12/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "Bone.019" bones/13/parent = 4 @@ -2163,91 +2163,91 @@ bones/14/parent = 13 bones/14/rest = Transform3D(0.432955, -0.625736, 0.648848, -0.044899, 0.703947, 0.708832, -0.900297, -0.336025, 0.276683, 4.20827e-08, 0.177444, 3.85194e-08) bones/14/enabled = true bones/14/position = Vector3(4.20827e-08, 0.177444, 3.85194e-08) -bones/14/rotation = Quaternion(-0.679914, 0.46201, 0.243231, 0.514881) +bones/14/rotation = Quaternion(-0.678309, 0.461311, 0.249446, 0.514651) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "Bone.021" bones/15/parent = 14 bones/15/rest = Transform3D(0.993116, -0.117134, 4.12768e-07, 0.117134, 0.993116, 8.259e-07, -5.06667e-07, -7.71865e-07, 1, 1.81458e-10, 0.162903, -8.5116e-09) bones/15/enabled = true bones/15/position = Vector3(1.81458e-10, 0.162903, -8.5116e-09) -bones/15/rotation = Quaternion(-2.07644e-06, 2.74793e-07, 0.491034, 0.871141) +bones/15/rotation = Quaternion(-1.97879e-06, 2.72082e-07, 0.479186, 0.877713) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "Bone.022" bones/16/parent = 4 bones/16/rest = Transform3D(1, 3.55271e-15, -3.8117e-08, 3.81036e-08, -0.0265341, 0.999648, -1.0114e-09, -0.999648, -0.0265341, -0.480619, 0.00333737, 0.125734) bones/16/enabled = true -bones/16/position = Vector3(-0.358609, -0.128533, -0.0309968) -bones/16/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) +bones/16/position = Vector3(-0.358609, -0.128649, -0.0353933) +bones/16/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "Bone.023" bones/17/parent = 4 bones/17/rest = Transform3D(1, 4.88498e-15, -6.95333e-09, 6.95088e-09, -0.0265341, 0.999648, -1.84495e-10, -0.999648, -0.0265341, -0.287738, 0.203267, 0.120427) bones/17/enabled = true bones/17/position = Vector3(-0.285902, 0.16505, -0.138443) -bones/17/rotation = Quaternion(-0.753282, 0.160594, -0.193783, 0.607638) +bones/17/rotation = Quaternion(-0.771897, 0.0784515, -0.0976345, 0.623288) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "Tail_1" bones/18/parent = 4 bones/18/rest = Transform3D(1, 2.31377e-08, 6.49611e-08, -2.48533e-08, 0.999648, 0.0265338, -6.43243e-08, -0.0265338, 0.999648, 7.52368e-09, 0.139991, -0.0720165) bones/18/enabled = true bones/18/position = Vector3(7.52368e-09, 0.139991, -0.0720165) -bones/18/rotation = Quaternion(-0.0990091, 3.0505e-08, -2.27192e-08, 0.995087) +bones/18/rotation = Quaternion(-0.0548831, 3.26187e-08, -1.6674e-08, 0.998493) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "Tail_2" bones/19/parent = 18 bones/19/rest = Transform3D(1, -3.40006e-15, -2.66127e-15, 3.40006e-15, 1, 7.45058e-09, 2.66127e-15, -7.45058e-09, 1, 5.70345e-16, 0.132915, -2.04718e-09) bones/19/enabled = true bones/19/position = Vector3(5.70345e-16, 0.132915, -2.04718e-09) -bones/19/rotation = Quaternion(0.0816468, 1.23589e-09, 1.11246e-10, 0.996661) +bones/19/rotation = Quaternion(0.143476, -1.10193e-09, -1.05098e-09, 0.989654) bones/19/scale = Vector3(1, 1, 1) bones/20/name = "Tail_3" bones/20/parent = 19 bones/20/rest = Transform3D(1, 9.71445e-17, -8.4713e-22, -9.71445e-17, 1, 2.13933e-24, 8.4713e-22, -2.13933e-24, 1, -1.10819e-15, 0.132915, -2.98023e-08) bones/20/enabled = true bones/20/position = Vector3(-1.10819e-15, 0.132915, -2.98023e-08) -bones/20/rotation = Quaternion(0.223623, -9.96787e-09, 4.20528e-09, 0.974676) +bones/20/rotation = Quaternion(0.180278, -2.49504e-10, 2.56499e-09, 0.983616) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "Tail_4" bones/21/parent = 20 bones/21/rest = Transform3D(1, 9.71445e-17, -9.72421e-26, -9.71445e-17, 1, 2.13933e-24, 9.72421e-26, -2.13933e-24, 1, -1.16371e-15, 0.132915, -2.98023e-08) bones/21/enabled = true bones/21/position = Vector3(-1.16371e-15, 0.132915, -2.98023e-08) -bones/21/rotation = Quaternion(0.196233, -1.68012e-10, -1.19982e-08, 0.980557) +bones/21/rotation = Quaternion(0.134867, -7.7423e-09, 8.35168e-10, 0.990864) bones/21/scale = Vector3(1, 1, 1) bones/22/name = "Bone.003" bones/22/parent = 4 bones/22/rest = Transform3D(1, -6.49611e-08, -1.74055e-08, 1.56754e-08, -0.0265388, 0.999648, -6.54002e-08, -0.999648, -0.0265388, -2.83161e-15, -1.57499e-10, -3.06139e-08) bones/22/enabled = true bones/22/position = Vector3(-2.27119e-09, -0.00627534, -0.0291115) -bones/22/rotation = Quaternion(-0.753283, 0.160595, -0.193783, 0.607637) +bones/22/rotation = Quaternion(-0.771899, 0.0784519, -0.0976341, 0.623286) bones/22/scale = Vector3(0.963893, 0.963829, 0.963391) bones/23/name = "Bone.002" bones/23/parent = 22 bones/23/rest = Transform3D(1, -5.68103e-08, -1.28744e-07, 7.358e-08, 0.990947, 0.13425, 1.19952e-07, -0.13425, 0.990947, 0.103074, 0.0448339, 0.0144274) bones/23/enabled = true bones/23/position = Vector3(0.103074, 0.0448339, 0.0144274) -bones/23/rotation = Quaternion(-0.333369, -0.332199, -0.163174, 0.867112) +bones/23/rotation = Quaternion(-0.301348, -0.337908, -0.150468, 0.878844) bones/23/scale = Vector3(1.00015, 0.999976, 0.999842) bones/24/name = "L_leg_3" bones/24/parent = 23 bones/24/rest = Transform3D(1, 1.46768e-07, 1.41892e-07, -1.08988e-07, 0.97155, -0.236835, -1.72615e-07, 0.236835, 0.97155, -1.09502e-08, 0.131148, -7.90992e-09) bones/24/enabled = true bones/24/position = Vector3(-1.09502e-08, 0.131148, -7.90992e-09) -bones/24/rotation = Quaternion(0.54995, 2.17932e-08, -2.59321e-07, 0.835198) +bones/24/rotation = Quaternion(0.501948, 6.71243e-08, -2.39439e-07, 0.864898) bones/24/scale = Vector3(1, 0.999986, 1.00002) bones/25/name = "R_leg_1" bones/25/parent = 22 bones/25/rest = Transform3D(1, 5.68103e-08, 2.09964e-07, -8.44838e-08, 0.990947, 0.13425, -2.00436e-07, -0.13425, 0.990947, -0.103074, 0.0448339, 0.0144275) bones/25/enabled = true bones/25/position = Vector3(-0.103074, 0.0448339, 0.0144275) -bones/25/rotation = Quaternion(-0.267903, 0.223457, 0.212234, 0.912826) +bones/25/rotation = Quaternion(-0.233449, 0.230366, 0.198832, 0.923525) bones/25/scale = Vector3(1.00008, 0.999967, 0.999928) bones/26/name = "R_leg_2" bones/26/parent = 25 bones/26/rest = Transform3D(1, -1.57459e-07, -1.39286e-07, 1.19991e-07, 0.97155, -0.236835, 1.72615e-07, 0.236835, 0.97155, 1.35965e-08, 0.131148, -5.11595e-09) bones/26/enabled = true bones/26/position = Vector3(1.35965e-08, 0.131148, -5.11595e-09) -bones/26/rotation = Quaternion(0.499845, -4.26834e-08, 2.42754e-07, 0.866115) +bones/26/rotation = Quaternion(0.446592, -5.92064e-08, 2.1183e-07, 0.894738) bones/26/scale = Vector3(1, 0.99997, 1.00006) bones/27/name = "Bone.013" bones/27/parent = -1 diff --git a/scripts/Pawn.gd b/scripts/Pawn.gd index 6ec1436..68b39ea 100644 --- a/scripts/Pawn.gd +++ b/scripts/Pawn.gd @@ -43,7 +43,7 @@ func _on_entity_moving(new_position, speed): tween.tween_property(self, "rotation:y", new_rotation, 0.1) func update_chunk(): - if get_parent().location != get_belonging_chunk(): + if get_parent().location != get_belonging_chunk() and is_inside_tree(): var saved_global_position = global_position get_parent().remove_child(self) chunks_array[get_belonging_chunk().x][get_belonging_chunk().y].add_child(self)