You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
societer/world/materials/outline.tres

63 lines
2.0 KiB

[gd_resource type="Shader" format=2]
[resource]
code = "//THIS SHADER MUST BE APPLIED TO A QUAD (MeshInstance) WITH A SIZE OF (2, 2)
//Extra Cull Margin on the quad should be turned up all the way!
shader_type spatial;
render_mode unshaded;
uniform int outline_mode : hint_range(1, 3, 1) = 3;
uniform float outline_intensity : hint_range(0, 5) = 1;
uniform bool _round = false;
uniform float outline_bias : hint_range(-10, 10) = 0;
uniform vec4 outline_color : hint_color = vec4(0.0, 0.0, 0.0, 1.0);
void vertex() {
POSITION = vec4(VERTEX, 1.0);
}
void fragment() {
ALBEDO = outline_color.rgb;
vec2 screen_size = vec2(textureSize(SCREEN_TEXTURE, 1));
float px = 0.5/screen_size.x;
float py = 0.5/screen_size.y;
float d = texture(DEPTH_TEXTURE, SCREEN_UV).x;
float du = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(0.0, py)).x;
float dd = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(0.0, -py)).x;
float dr = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(px, 0.0)).x;
float dl = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(-px, 0.0)).x;
if (outline_mode == 1){
ALPHA = 0.0 + abs(abs(d)-abs(du)) + abs(abs(d)-abs(dd)) + abs(abs(d)-abs(dl)) + abs(abs(d)-abs(dr));
ALPHA *= 1000.0*outline_intensity;
} else if (outline_mode == 2) {
ALPHA = 0.0 + abs(abs(abs(d)-abs(du)) - abs(abs(d)-abs(dd))) + abs(abs(abs(d)-abs(dl)) - abs(abs(d)-abs(dr)));
ALPHA *= 3.0*50000.0*outline_intensity;
} else if (outline_mode == 3) {
float dq = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(-px, py)).x;
float de = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(px, py)).x;
float dz = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(-px, -py)).x;
float dc = texture(DEPTH_TEXTURE, SCREEN_UV+vec2(px, -py)).x;
ALPHA = 0.0 + abs(abs(abs(d)-abs(du)) - abs(abs(d)-abs(dd))) + abs(abs(abs(d)-abs(dl)) - abs(abs(d)-abs(dr))) + abs(abs(abs(d)-abs(dq)) - abs(abs(d)-abs(dc))) + abs(abs(abs(d)-abs(dz)) - abs(abs(d)-abs(de)));
ALPHA *= 50000.0*outline_intensity;
}
ALPHA += outline_bias;
if (_round) {
ALPHA = round(ALPHA);
}
ALPHA *= outline_color.a;
}
//Written by Warren Jennings"