extends Node var debug = true var terrain_name = "" var terrain_mesh: Mesh var terrain = Terrain.new() # var loading = LoadingHelper.new() var loadings = {} var materials var count = 0 func _ready(): var file = File.new() file.open("res://world/materials/materials.json", File.READ) materials = JSON.parse(file.get_as_text()).result file.close() # Debuging messages func print_debug(message): if debug: print(message)