[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://utils/camera/post_process_outlines.shader" type="Shader" id=1] [resource] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/color_outline_scale = 1.0 shader_param/depth_outline_scale = 1.0 shader_param/depth_threshold = 1.0 shader_param/depth_multiplier = 10000.0 shader_param/edge_threshold = 0.1 shader_param/max_edge_alpha = 0.8 shader_param/edge_alpha_multiplier = 3.0 shader_param/edge_color = Color( 0, 0, 0, 1 ) shader_param/depth_use_laplace = true shader_param/color_use_laplace = false shader_param/use_bg_texture = false