extends Control func _ready(): pass func _on_NewButton_pressed(): var error = get_tree().change_scene("res://menu/NewWorld.tscn") if error != 0: Global.print_debug("Error : %d" % (error)) func _on_LoadButton_pressed(): var error = get_tree().change_scene("res://menu/LoadWorld.tscn") if error != 0: Global.print_debug("Error : %d" % (error)) func _on_QuitButton_pressed(): get_tree().quit()