cleaning uo

pull/3/head
Valentin Stark 3 years ago
parent 22cc3a5463
commit d9269616dd
  1. 16
      world/game.gd

@ -11,7 +11,7 @@ export(int) var border_width = 200
export(int) var terraces = 24
export(int) var terrace_height = 5
export(float) var mountain_height = 6.0 / 24.0
export(int) var river_proba = 50
export(int) var river_proba = 100
var rng = RandomNumberGenerator.new()
var noise = OpenSimplexNoise.new()
@ -32,16 +32,7 @@ func init_data():
point.set_data("water", point_is_water(point))
point.set_data("mountain", point_is_mountain(point))
point.set_data("river", point_is_river(point))
# points_data.append({
# "elevation": 0,
# "used": false,
# "water": false,
# "ocean": false,
# "coast": false,
# "mountain": false,
# "river": false
# })
fill_oceans()
for point in terrain.get_points():
@ -74,6 +65,7 @@ func fill_oceans():
break
func set_river_path(point):
#TODO #2 fix rivers
var start_elevation = point.get_elevation()
var waypoints = []
var stack = []
@ -91,7 +83,6 @@ func set_river_path(point):
if terrain.get_point(current_point_id).get_data("ocean"):
break
for neighbour in terrain.get_point(current_point_id).points_around():
# if points_data[neighbour].elevation <= start_elevation:
if not came_from.has(neighbour.get_index()):
stack.append(neighbour.get_index())
came_from[neighbour.get_index()] = current_point_id
@ -156,6 +147,7 @@ func point_is_river(point):
if random == 1:
return true
return false
# Triangle
func triangle_find_elevation(triangle):

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