@ -29,10 +29,9 @@ func _ready():
if Global.terrain.is_created():
init_data()
Global.terrain.save_data()
Global.terrain.save()
if Global.terrain.is_created() or Global.terrain.is_loaded():
Global.terrain.load_data(Global.terrain_name)
add_trees()
emit_signal("world_loaded")
else: