diff --git a/world/game.gd b/world/game.gd index 0fb0553..7f17b5e 100644 --- a/world/game.gd +++ b/world/game.gd @@ -71,7 +71,6 @@ func set_river_path(point): var start_elevation = point.get_elevation() var waypoints = [] var stack = [] - var end stack.append(point.get_index()) var came_from = {} @@ -81,7 +80,6 @@ func set_river_path(point): waypoints.append(current_point_id) start_elevation = terrain.get_point(current_point_id).get_elevation() stack = [] - end = current_point_id if terrain.get_point(current_point_id).get_data("ocean"): break for neighbour in terrain.get_point(current_point_id).points_around():