diff --git a/utils/world_generation/WorldGeneration.gd b/utils/world_generation/WorldGeneration.gd index 2b69554..9465271 100644 --- a/utils/world_generation/WorldGeneration.gd +++ b/utils/world_generation/WorldGeneration.gd @@ -56,7 +56,7 @@ func init_data(): Global.loadings["world_creation"].new_phase("Remplissage des oceans...", 1) fill_oceans() - # remove_holes() + remove_holes() Global.loadings["world_creation"].new_phase("Generation des biomes...", Global.terrain.get_centers().size()) for center in Global.terrain.get_centers(): @@ -258,7 +258,7 @@ func fill_oceans(): func remove_holes(): for center in Global.terrain.get_centers(): if center.get_data("water") and not center.get_data("ocean"): - center.set_elevation(0.2) + center.set_elevation(0.02) center.set_data("water", false) func is_coast(point): diff --git a/world/game.tscn b/world/game.tscn index 2302bbc..481bafb 100644 --- a/world/game.tscn +++ b/world/game.tscn @@ -142,7 +142,7 @@ shader_param/edge_color = Color( 1, 1, 1, 1 ) shader_param/edge_scale = 0.25 shader_param/near = 0.1 shader_param/far = 100.0 -shader_param/wave_strength = Vector2( 1, 0.5 ) +shader_param/wave_strength = Vector2( 0.5, 0.25 ) shader_param/wave_frequ = Vector2( 12, 12 ) shader_param/time_factor = Vector2( 1, 2 ) shader_param/noise1 = SubResource( 5 )