Multiple small code reorganisation in class Terrain

pull/4/head
Alain STARK 3 years ago
commit 5615235224
  1. 3
      ui/map/map.gd
  2. 4
      world/game.gd

@ -6,7 +6,8 @@ func create_map():
Global.print_debug("Create river")
var river = {"size": 3, "color": "blue"}
print(terrain)
print("a")
terrain.get_edge(16).set_data("river", river)
var triangle_idx = 5

@ -24,7 +24,11 @@ func _ready():
noise.octaves = octaves
terrain = Terrain.new(width,height,spacing,true)
init_points_data()
<<<<<<< HEAD
# print(terrain.get_point(3))
=======
print(terrain)
>>>>>>> 7594b7d05c95e46157d72da7c31083c3111996b1
emit_signal("world_loaded", terrain)
func init_points_data():

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