; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Camera",
"class": "CameraController",
"language": "GDScript",
"path": "res://utils/camera/CameraController.gd"
}, {
"base": "Camera",
"class": "CameraOutline",
"language": "GDScript",
"path": "res://utils/camera/outline.gd"
}, {
"base": "Reference",
"class": "Delaunator",
"language": "GDScript",
"path": "res://addons/delaunator/Delaunator.gd"
}, {
"base": "Reference",
"class": "LoadingHelper",
"language": "GDScript",
"path": "res://utils/loading/LoadingHelper.gd"
}, {
"base": "Reference",
"class": "PoissonDiscSampling",
"language": "GDScript",
"path": "res://addons/PoissonDiscSampling/PoissonDiscSampling.gd"
}, {
"base": "Reference",
"class": "Terrain",
"language": "GDScript",
"path": "res://utils/terrain/Terrain.gd"
}, {
"base": "ArrayMesh",
"class": "TerrainMesh",
"language": "GDScript",
"path": "res://utils/terrain_mesh/TerrainMesh.gd"
}, {
"base": "Reference",
"class": "WorldGeneration",
"language": "GDScript",
"path": "res://utils/world_generation/WorldGeneration.gd"
} ]
_global_script_class_icons={
"CameraController": "",
"CameraOutline": "",
"Delaunator": "",
"LoadingHelper": "",
"PoissonDiscSampling": "",
"Terrain": "",
"TerrainMesh": "",
"WorldGeneration": ""
}

[application]

config/name="Societer"
run/main_scene="res://menu/MainMenu.tscn"
config/icon="res://icon.png"

[autoload]

Global="*res://utils/Global.gd"

[editor_plugins]

enabled=PoolStringArray(  )

[gui]

common/drop_mouse_on_gui_input_disabled=true

[input]

main_command={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
 ]
}
alt_command={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}

[physics]

common/enable_pause_aware_picking=true

[rendering]

2d/options/ninepatch_mode=0
environment/default_environment="res://world/default_env.tres"
