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Gridmap/.godot/editor/project_metadata.cfg

39 lines
1.3 KiB

[editor_metadata]
executable_path="/app/bin/godot-bin"
tile_source_sort=0
use_advanced_connections=false
[debug_options]
run_live_debug=true
run_reload_scripts=true
[recent_files]
scenes=["res://assets/entities/fox.tscn", "res://assets/entities/character.tscn", "res://assets/entities/fox.glb", "res://scenes/Instance.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://scenes/WorldGeneration.tscn", "res://assets/blocs/4_sides.glb", "res://assets/blocs/3_side_angle.glb"]
scripts=["@GlobalScope", "Vector2", "RID", "RayCast3D", "PhysicsDirectSpaceState3D", "PhysicsDirectSpaceState2D", "PhysicsDirectBodyState3D", "Object", "Node3D", "GridMap"]
[color_picker]
recent_presets=PackedColorArray(1, 1, 1, 1, 0.72549, 0.74902, 0.0156863, 1, 0.741176, 0.690196, 0.690196, 1, 0.901961, 0.886275, 0.521569, 1, 0, 0, 1, 1, 0.349476, 0.550231, 1, 1, 0, 0, 0.984314, 1, 0.054902, 0.533333, 0.741176, 1, 0.0509804, 0.313726, 0.741176, 1)
[dialog_bounds]
project_settings=Rect2(575, 408, 1531, 671)
search_help=Rect2(1192, 168, 1368, 912)
export=Rect2(468, 69, 1800, 1011)
editor_settings=Rect2(830, 227, 900, 700)
[project_settings]
advanced_mode=false
[script_setup]
last_selected_language="GDScript"
[shader_setup]
last_selected_mode=0
last_selected_language="Shader"