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Gridmap/.godot/editor/3DWorld.tscn-folding-5ee7dc...

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[folding]
node_unfolds=[NodePath("DirectionalLight3D"), PackedStringArray("Transform", "Light", "Shadow", "Directional Shadow"), NodePath("Highlighter"), PackedStringArray("Transform"), NodePath("WorldEnvironment"), PackedStringArray("camera_attributes", "environment"), NodePath("Ocean"), PackedStringArray("Collision"), NodePath("Ocean/CollisionShape3D"), PackedStringArray("shape")]
resource_unfolds=["res://scenes/3DWorld.tscn::CameraAttributesPractical_fwdfs", PackedStringArray("DOF Blur", "Auto Exposure"), "res://scenes/3DWorld.tscn::WorldBoundaryShape3D_iogdu", PackedStringArray("Resource")]
nodes_folded=[]