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Gridmap/GridMap.tscn

49 lines
1.7 KiB

[gd_scene load_steps=6 format=3 uid="uid://2p5pcpd6p31s"]
[ext_resource type="Script" path="res://ProceduralGenerator.gd" id="1"]
[ext_resource type="MeshLibrary" uid="uid://cylktvmebocbc" path="res://meshes.meshlib" id="2"]
[ext_resource type="Script" path="res://Player.gd" id="3"]
[sub_resource type="CapsuleMesh" id="1"]
[sub_resource type="Environment" id="Environment_ph1u4"]
volumetric_fog_enabled = true
volumetric_fog_density = 0.01
[node name="Node3D" type="Node3D"]
[node name="GridMap" type="GridMap" parent="."]
mesh_library = ExtResource("2")
cell_size = Vector3(1, 1, 1)
cell_octant_size = 512
script = ExtResource("1")
ChunkWidth = 64
ChunkHeight = 64
[node name="Player" type="Node3D" parent="GridMap"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 20, 0)
script = ExtResource("3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="GridMap/Player"]
mesh = SubResource("1")
[node name="Camera3D" type="Camera3D" parent="GridMap/Player"]
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 5, 8.249)
[node name="MapUpdateTimer" type="Timer" parent="GridMap"]
wait_time = 0.1
autostart = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="GridMap"]
transform = Transform3D(0.907777, 0.404197, -0.112094, 0, 0.267238, 0.96363, 0.419452, -0.874762, 0.242593, 0, 0, 0)
light_color = Color(0.67451, 0.847059, 0.901961, 1)
light_energy = 1.5
light_indirect_energy = 0.0
light_volumetric_fog_energy = 1.162
shadow_enabled = true
shadow_transmittance_bias = -5.122
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ph1u4")
[connection signal="timeout" from="GridMap/MapUpdateTimer" to="GridMap" method="_on_MapUpdateTimer_timeout"]