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20 lines
646 B
20 lines
646 B
extends CharacterBody3D
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var id = -1
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@onready var ray = $RayCast3D
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func _process(delta):
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var height = ray.get_collision_point().y
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if position.y != height:
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var tween = get_tree().create_tween()
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tween.tween_property(self, "position:y", height, 0.1)
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func connect_to_world(id):
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var world_entity = Global.world.entities[id]
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world_entity.moving.connect(_on_entity_moving)
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func _on_entity_moving(new_position, speed):
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var x_tween = get_tree().create_tween()
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var z_tween = get_tree().create_tween()
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x_tween.tween_property(self, "position:x", new_position.x, 1.0/speed)
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z_tween.tween_property(self, "position:z", new_position.y, 1.0/speed)
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