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extends TextureRect
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@export var map = TextureRect
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func _process(delta):
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position.x = remap(Global.world.player_position.x, 0, Global.world.width, 0, map.size.x) - size.x / 2
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position.y = remap(Global.world.player_position.y, 0, Global.world.height, 0, map.size.y) - size.y / 2
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