extends Control func _ready(): Global.world.width = 512 Global.world.height = 512 Global.world.heightmap = generate_heightmap(Global.world.width, Global.world.height) get_tree().change_scene_to_file("scenes/Game.tscn") func generate_heightmap(width, height): var heightmap = [] randomize() var noise = FastNoiseLite.new() noise.seed = randi() for x in width: heightmap.append([]) for y in width: var wavelength = 2.5 var terraces = 20 # var border = border_width + rng.randf_range(-20.0, 20.0) var elevation = noise.get_noise_2d(x / wavelength, y / wavelength) var nx = 2 * x / width - 1 var ny = 2 * y / height - 1 elevation = max(elevation, -1) if elevation > 0.1: elevation = max(pow((elevation) * 1.2, 1.5), 0.1) elevation = max(elevation, 0) # elevation = min(elevation, 1) elevation = (elevation * terraces) # print(elevation) heightmap[x].append(floor(elevation)) return heightmap