[editor_metadata] executable_path="/app/bin/godot-bin" tile_source_sort=0 use_advanced_connections=false [debug_options] run_live_debug=true run_reload_scripts=true [recent_files] scenes=["res://scenes/camera.tscn", "res://scenes/Instance.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://scenes/WorldGeneration.tscn", "res://test.tscn", "res://assets/entities/fox.tscn", "res://assets/entities/character.tscn", "res://assets/entities/fox.glb"] scripts=["res://scripts/Camera3D.gd", "Vector2i", "res://scripts/Entity.gd", "res://scripts/Chunk.gd", "res://scripts/Instance3D.gd", "res://scripts/WorldGeneration.gd", "res://scripts/World.gd", "res://scripts/Board.gd", "res://scripts/Ground.gd", "res://scripts/Mouse.gd"] [color_picker] recent_presets=PackedColorArray(0.996078, 0, 0, 1, 0.310787, 2.43662e-07, 3.60981e-08, 1, 0.675659, 1.82897e-06, 9.62615e-08, 1, 0.0156863, 1, 1, 1, 0, 0, 0, 1, 0, 0.764706, 0, 1, 0.921569, 0, 0, 1, 0.517475, 0.454223, 0.632742, 1, 1, 1, 1, 1) [dialog_bounds] project_settings=Rect2(258, 656, 1683, 1168) search_help=Rect2(1192, 168, 1368, 912) export=Rect2(468, 217, 1800, 1392) editor_settings=Rect2(830, 227, 900, 700) [project_settings] advanced_mode=false [script_setup] last_selected_language="GDScript" [shader_setup] last_selected_mode=0 last_selected_language="Shader"