[folding] node_unfolds=[NodePath("Chunks"), PackedStringArray("Transform", "Cell", "Navigation"), NodePath("Chunks/Camera3D"), PackedStringArray("Transform"), NodePath("Ocean"), PackedStringArray("Transform", "Skeleton", "mesh"), NodePath("DirectionalLight3D"), PackedStringArray("Transform", "Light", "Shadow", "Directional Shadow")] resource_unfolds=["res://scenes/3DWorld.tscn::PlaneMesh_7x62x", PackedStringArray("Resource")] nodes_folded=[]