extends TextureRect @export var map = TextureRect func _process(delta): position.x = remap(Global.world.player_position.x, 0, Global.world.width, 0, map.size.x) - size.x / 2 position.y = remap(Global.world.player_position.y, 0, Global.world.height, 0, map.size.y) - size.y / 2