[docks] dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=578 dock_hsplit_3=-566 dock_hsplit_4=0 dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3="Scene,Import" dock_3_selected_tab_idx=0 dock_4="FileSystem" dock_4_selected_tab_idx=0 dock_5="Inspector,Node,History" dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_filesystem_selected_paths=PackedStringArray("res://") dock_filesystem_uncollapsed_paths=PackedStringArray("res://") [EditorNode] open_scenes=PackedStringArray("res://scenes/Pawn.tscn", "res://scenes/Game.tscn", "res://scenes/Board.tscn") current_scene="res://scenes/Board.tscn" center_split_offset=0 selected_default_debugger_tab_idx=0 selected_main_editor_idx=1 [ScriptEditor] open_scripts=["res://scripts/entities/units/BaseUnit.gd", "res://scripts/Board.gd", "res://scripts/Camera3D.gd", "res://scripts/Chunk.gd", "res://scripts/Entity.gd", "res://scripts/Global.gd", "res://scripts/Ground.gd", "res://scripts/entities/interactables/Interactable.gd", "res://script_templates/Node/interactable.gd", "res://scripts/Map.gd", "res://scripts/Map_Cursor.gd", "res://Node2D.gd", "res://scripts/entities/interactables/OakTree.gd", "res://scripts/Pawn.gd", "res://script_templates/Node/unit.gd", "res://scripts/entities/units/Unit.gd", "res://scripts/World.gd", "res://scripts/WorldGeneration.gd"] open_help=["Vector2i"] script_split_offset=300 list_split_offset=0 selected_script="res://scripts/Board.gd" [editor_log] log_filter_0=true log_filter_2=true log_filter_1=true log_filter_3=true log_filter_4=true collapse=false show_search=true [ShaderEditor] open_shaders=[] split_offset=0 selected_shader=""