[gd_scene load_steps=25 format=3 uid="uid://db0wr18dt6rmn"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wtlx6"] resource_name = "Material.002" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 [sub_resource type="ArrayMesh" id="ArrayMesh_5y26r"] _surfaces = [{ "aabb": AABB(-0.5, 0, -0.5, 1.00001, 1e-05, 1), "format": 4097, "index_count": 6, "index_data": PackedByteArray(0, 0, 3, 0, 2, 0, 0, 0, 1, 0, 3, 0), "name": "Material.002", "primitive": 3, "vertex_count": 4, "vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_orhhx"] resource_name = "base_Cube002" _surfaces = [{ "aabb": AABB(-0.5, 0, -0.5, 1.00001, 1e-05, 1), "attribute_data": PackedByteArray(0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 96, 63, 0, 0, 0, 63, 0, 0, 96, 63, 0, 0, 128, 62), "format": 4119, "index_count": 6, "index_data": PackedByteArray(0, 0, 3, 0, 2, 0, 0, 0, 1, 0, 3, 0), "material": SubResource("StandardMaterial3D_wtlx6"), "name": "Material.002", "primitive": 3, "vertex_count": 4, "vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 255, 0, 0, 255, 191) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_5y26r") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_chwfa"] data = PackedVector3Array(-0.5, -1, 0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, -0.5, 0, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yrf6l"] resource_name = "Material.003" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 [sub_resource type="ArrayMesh" id="ArrayMesh_sot7k"] _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1, 1.00001, 1.00001), "format": 4097, "index_count": 12, "index_data": PackedByteArray(0, 0, 4, 0, 3, 0, 0, 0, 1, 0, 4, 0, 2, 0, 4, 0, 1, 0, 2, 0, 5, 0, 4, 0), "name": "Material.003", "primitive": 3, "vertex_count": 6, "vertex_data": PackedByteArray(251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_byvvu"] resource_name = "base_Cube003" _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1, 1.00001, 1.00001), "attribute_data": PackedByteArray(0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 96, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 0, 0, 0, 96, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 0, 0), "format": 4119, "index_count": 12, "index_data": PackedByteArray(0, 0, 6, 0, 4, 0, 0, 0, 2, 0, 6, 0, 3, 0, 5, 0, 1, 0, 3, 0, 7, 0, 5, 0), "material": SubResource("StandardMaterial3D_yrf6l"), "name": "Material.003", "primitive": 3, "vertex_count": 8, "vertex_data": PackedByteArray(251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 0, 0, 254, 255, 255, 127, 255, 255, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 0, 0, 254, 255, 255, 127, 255, 255, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 255, 127, 255, 255, 255, 255, 255, 191, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 0, 0, 254, 255, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 255, 127, 255, 255, 255, 255, 255, 191, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191, 0, 0, 254, 255, 255, 127, 255, 255) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_sot7k") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_t8rsl"] data = PackedVector3Array(-0.5, -1, 0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, -0.5, 0, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_06yj3"] resource_name = "Material.004" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 [sub_resource type="ArrayMesh" id="ArrayMesh_bf7w0"] _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1.00001, 1.00001, 1), "format": 4097, "index_count": 18, "index_data": PackedByteArray(0, 0, 6, 0, 4, 0, 0, 0, 2, 0, 6, 0, 3, 0, 6, 0, 2, 0, 3, 0, 7, 0, 6, 0, 5, 0, 0, 0, 4, 0, 5, 0, 1, 0, 0, 0), "name": "Material.004", "primitive": 3, "vertex_count": 8, "vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 63) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_krcmf"] resource_name = "base_Cube004" _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1.00001, 1.00001, 1), "attribute_data": PackedByteArray(0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 96, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 0, 0, 0, 0, 96, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 0, 0), "format": 4119, "index_count": 18, "index_data": PackedByteArray(1, 0, 10, 0, 7, 0, 1, 0, 4, 0, 10, 0, 5, 0, 9, 0, 3, 0, 5, 0, 11, 0, 9, 0, 8, 0, 0, 0, 6, 0, 8, 0, 2, 0, 0, 0), "material": SubResource("StandardMaterial3D_06yj3"), "name": "Material.004", "primitive": 3, "vertex_count": 12, "vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_bf7w0") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_drup0"] data = PackedVector3Array(-0.5, -1, 0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, -0.5, 0, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_syyuu"] resource_name = "Material.005" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 [sub_resource type="ArrayMesh" id="ArrayMesh_11fok"] _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1, 1.00001, 1.00001), "format": 4097, "index_count": 18, "index_data": PackedByteArray(0, 0, 5, 0, 3, 0, 0, 0, 1, 0, 5, 0, 2, 0, 5, 0, 1, 0, 2, 0, 6, 0, 5, 0, 6, 0, 3, 0, 5, 0, 6, 0, 4, 0, 3, 0), "name": "Material.005", "primitive": 3, "vertex_count": 7, "vertex_data": PackedByteArray(251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 3, 0, 0, 63, 0, 0, 128, 191, 251, 255, 255, 62, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_qjwld"] resource_name = "base_Cube005" _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1, 1.00001, 1.00001), "attribute_data": PackedByteArray(0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 96, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 0, 0, 0, 0, 32, 63, 0, 0, 128, 63, 0, 0, 96, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 0, 0, 0, 0, 192, 62, 0, 0, 128, 63), "format": 4119, "index_count": 18, "index_data": PackedByteArray(0, 0, 9, 0, 5, 0, 0, 0, 2, 0, 9, 0, 3, 0, 7, 0, 1, 0, 3, 0, 10, 0, 7, 0, 11, 0, 4, 0, 8, 0, 11, 0, 6, 0, 4, 0), "material": SubResource("StandardMaterial3D_syyuu"), "name": "Material.005", "primitive": 3, "vertex_count": 12, "vertex_data": PackedByteArray(251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 0, 0, 254, 255, 255, 127, 255, 255, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 0, 0, 254, 255, 255, 127, 255, 255, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 255, 255, 255, 127, 255, 127, 255, 255, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 63, 0, 0, 128, 191, 251, 255, 255, 62, 255, 255, 255, 127, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 0, 0, 254, 255, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 255, 255, 255, 127, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 255, 127, 255, 255, 255, 255, 255, 191, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191, 0, 0, 254, 255, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191, 255, 255, 255, 127, 255, 127, 255, 255) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_11fok") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_8o3h2"] data = PackedVector3Array(-0.5, -1, 0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, -0.5, 0, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hfcq2"] resource_name = "Material.006" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 [sub_resource type="ArrayMesh" id="ArrayMesh_jmsxg"] _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1, 1.00001, 1.00001), "format": 4097, "index_count": 24, "index_data": PackedByteArray(0, 0, 6, 0, 4, 0, 0, 0, 2, 0, 6, 0, 3, 0, 6, 0, 2, 0, 3, 0, 7, 0, 6, 0, 7, 0, 4, 0, 6, 0, 7, 0, 5, 0, 4, 0, 1, 0, 2, 0, 0, 0, 1, 0, 3, 0, 2, 0), "name": "Material.006", "primitive": 3, "vertex_count": 8, "vertex_data": PackedByteArray(251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 251, 255, 255, 190, 0, 0, 128, 191, 3, 0, 0, 63, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 3, 0, 0, 63, 0, 0, 128, 191, 251, 255, 255, 62, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_rxfsf"] resource_name = "base_Cube006" _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1, 1.00001, 1.00001), "attribute_data": PackedByteArray(0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 96, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 0, 0, 0, 0, 32, 63, 0, 0, 128, 63, 0, 0, 96, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 0, 0, 0, 0, 192, 62, 0, 0, 128, 63), "format": 4119, "index_count": 24, "index_data": PackedByteArray(1, 0, 13, 0, 9, 0, 1, 0, 5, 0, 13, 0, 7, 0, 11, 0, 4, 0, 7, 0, 14, 0, 11, 0, 15, 0, 8, 0, 12, 0, 15, 0, 10, 0, 8, 0, 2, 0, 3, 0, 0, 0, 2, 0, 6, 0, 3, 0), "material": SubResource("StandardMaterial3D_hfcq2"), "name": "Material.006", "primitive": 3, "vertex_count": 16, "vertex_data": PackedByteArray(251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 0, 0, 255, 127, 255, 127, 255, 255, 251, 255, 255, 190, 0, 0, 0, 0, 3, 0, 0, 63, 255, 127, 255, 255, 255, 255, 255, 191, 251, 255, 255, 190, 0, 0, 128, 191, 3, 0, 0, 63, 0, 0, 255, 127, 255, 127, 255, 255, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 0, 0, 255, 127, 255, 127, 255, 255, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 0, 0, 254, 255, 255, 127, 255, 255, 3, 0, 0, 191, 0, 0, 0, 0, 251, 255, 255, 190, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 0, 0, 255, 127, 255, 127, 255, 255, 3, 0, 0, 191, 0, 0, 128, 191, 251, 255, 255, 190, 0, 0, 254, 255, 255, 127, 255, 255, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 255, 255, 255, 127, 255, 127, 255, 255, 3, 0, 0, 63, 0, 0, 0, 0, 251, 255, 255, 62, 255, 127, 255, 255, 255, 255, 255, 191, 3, 0, 0, 63, 0, 0, 128, 191, 251, 255, 255, 62, 255, 255, 255, 127, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 0, 0, 254, 255, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 255, 255, 255, 127, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 0, 0, 3, 0, 0, 191, 255, 127, 255, 255, 255, 255, 255, 191, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191, 0, 0, 254, 255, 255, 127, 255, 255, 251, 255, 255, 62, 0, 0, 128, 191, 3, 0, 0, 191, 255, 255, 255, 127, 255, 127, 255, 255) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_jmsxg") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_5f0y8"] data = PackedVector3Array(-0.5, -1, 0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, -0.5, 0, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o8mcp"] resource_name = "Material" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 [sub_resource type="ArrayMesh" id="ArrayMesh_weurl"] _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1.00001, 1.00001, 1), "format": 4097, "index_count": 30, "index_data": PackedByteArray(0, 0, 6, 0, 4, 0, 0, 0, 2, 0, 6, 0, 3, 0, 6, 0, 2, 0, 3, 0, 7, 0, 6, 0, 7, 0, 4, 0, 6, 0, 7, 0, 5, 0, 4, 0, 1, 0, 2, 0, 0, 0, 1, 0, 3, 0, 2, 0, 5, 0, 0, 0, 4, 0, 5, 0, 1, 0, 0, 0), "name": "Material", "primitive": 3, "vertex_count": 8, "vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 63) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_qie6h"] resource_name = "base_Cube" _surfaces = [{ "aabb": AABB(-0.5, -1, -0.5, 1.00001, 1.00001, 1), "attribute_data": PackedByteArray(0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 96, 63, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 64, 63, 0, 0, 192, 62, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 0, 0, 0, 0, 32, 63, 0, 0, 128, 63, 0, 0, 96, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 0, 0, 0, 0, 192, 62, 0, 0, 128, 63), "format": 4119, "index_count": 30, "index_data": PackedByteArray(1, 0, 17, 0, 12, 0, 1, 0, 6, 0, 17, 0, 8, 0, 15, 0, 5, 0, 8, 0, 18, 0, 15, 0, 19, 0, 10, 0, 16, 0, 19, 0, 13, 0, 10, 0, 4, 0, 7, 0, 2, 0, 4, 0, 9, 0, 7, 0, 14, 0, 0, 0, 11, 0, 14, 0, 3, 0, 0, 0), "material": SubResource("StandardMaterial3D_o8mcp"), "name": "Material", "primitive": 3, "vertex_count": 20, "vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 191, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 63, 0, 0, 128, 191, 0, 0, 0, 63, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 191, 0, 0, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 191, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 255, 127, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 63, 255, 127, 255, 127, 255, 127, 255, 255, 0, 0, 0, 191, 0, 0, 128, 191, 0, 0, 0, 63, 0, 0, 255, 127, 255, 127, 255, 255) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_weurl") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_hab0d"] data = PackedVector3Array(-0.5, -1, 0.5, -0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, -1, 0.5, -0.5, -1, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, 0, -0.5, -0.5, 0, -0.5, -0.5, -1, -0.5, 0.5, -1, -0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, 0.5, -1, 0.5, -0.5, -1, 0.5, -0.5, 0, 0.5, -0.5, -1, -0.5, 0.5, -1, 0.5, 0.5, -1, -0.5, -0.5, -1, -0.5, -0.5, -1, 0.5, 0.5, -1, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [node name="base" type="Node3D"] [node name="side0" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.972377, 0, -5.40884) mesh = SubResource("ArrayMesh_orhhx") skeleton = NodePath("") [node name="side0" type="StaticBody3D" parent="side0"] [node name="CollisionShape3D" type="CollisionShape3D" parent="side0/side0"] shape = SubResource("ConcavePolygonShape3D_chwfa") [node name="side1" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.972377, 0, -3.40884) mesh = SubResource("ArrayMesh_byvvu") skeleton = NodePath("") [node name="side1" type="StaticBody3D" parent="side1"] transform = Transform3D(-1, 0, -3.89414e-07, 0, 1, 0, 3.89414e-07, 0, -1, 0, 0, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="side1/side1"] shape = SubResource("ConcavePolygonShape3D_t8rsl") [node name="side2_opposite" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.972377, 0, 0.591159) mesh = SubResource("ArrayMesh_krcmf") skeleton = NodePath("") [node name="side2_opposite" type="StaticBody3D" parent="side2_opposite"] [node name="CollisionShape3D" type="CollisionShape3D" parent="side2_opposite/side2_opposite"] shape = SubResource("ConcavePolygonShape3D_drup0") [node name="side2_angle" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.972377, 0, -1.40884) mesh = SubResource("ArrayMesh_qjwld") skeleton = NodePath("") [node name="side2_angle" type="StaticBody3D" parent="side2_angle"] transform = Transform3D(-1, 0, -3.89414e-07, 0, 1, 0, 3.89414e-07, 0, -1, 0, 0, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="side2_angle/side2_angle"] shape = SubResource("ConcavePolygonShape3D_8o3h2") [node name="side3" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.972377, 0, 2.59116) mesh = SubResource("ArrayMesh_rxfsf") skeleton = NodePath("") [node name="side3" type="StaticBody3D" parent="side3"] transform = Transform3D(-1, 0, -3.89414e-07, 0, 1, 0, 3.89414e-07, 0, -1, 0, 0, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="side3/side3"] shape = SubResource("ConcavePolygonShape3D_5f0y8") [node name="side4" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.972377, 0, -7.40884) mesh = SubResource("ArrayMesh_qie6h") skeleton = NodePath("") [node name="side4" type="StaticBody3D" parent="side4"] [node name="CollisionShape3D" type="CollisionShape3D" parent="side4/side4"] shape = SubResource("ConcavePolygonShape3D_hab0d")