extends Node3D const SPEED = 0.25 func _physics_process(delta): # Movement var motion = Vector3() if Input.is_action_pressed("ui_up"): motion.z += -1.0 if Input.is_action_pressed("ui_down"): motion.z += 1.0 if Input.is_action_pressed("ui_left"): motion.x += -1.0 if Input.is_action_pressed("ui_right"): motion.x += 1.0 global_transform.origin += motion * SPEED