[gd_resource type="ShaderMaterial" load_steps=4 format=2] [ext_resource path="res://MultiColorFog/MultiColorFog.shader" type="Shader" id=1] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.257862, 1 ) colors = PoolColorArray( 0.572549, 1, 0.639216, 0, 0.967743, 0.410156, 1, 0.647799, 1, 0.517647, 0.517647, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [resource] shader = ExtResource( 1 ) shader_param/fog_intensity = 0.919 shader_param/fog_amount = 0.011 shader_param/gradient = SubResource( 2 )