[gd_scene load_steps=3 format=2] [ext_resource path="res://MultiColorFog/MultiColorFogMaterial.tres" type="Material" id=1] [sub_resource type="QuadMesh" id=1] material = ExtResource( 1 ) size = Vector2( 2, 2 ) [node name="MultiColorFogOverlay" type="MeshInstance"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.1 ) mesh = SubResource( 1 ) material/0 = null