extends Node enum directions_8 { TOP_LEFT = 1, TOP = 2, TOP_RIGHT = 4, RIGHT = 8, BOTTOM_RIGHT = 16, BOTTOM = 32, BOTTOM_LEFT = 64, LEFT = 128 } enum directions_4 { TOP = 1, RIGHT = 2, BOTTOM = 4, LEFT = 8 } enum bloc_sides_id { SIDE_0 = 1, SIDE_1 = 2, SIDE_2_ANGLE = 3, SIDE_2_OPPOSITE = 4, SIDE_3 = 5, SIDE_4 = 6 } enum blocs { GRASS = 1, STONE = 2, SAND = 3, SNOW = 4, WATER = 5 } const GRID_ROTATION = [0, 22, 10, 16] var world = World.new()