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@ -2166,15 +2166,15 @@ bones/4/name = "Bone" |
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bones/4/parent = -1 |
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bones/4/rest = Transform3D(1, -2.46286e-08, 2.5291e-08, 2.5291e-08, 0.999648, -0.0265338, -2.46286e-08, 0.0265338, 0.999648, 1.86265e-09, 0.417916, -2.98023e-08) |
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bones/4/enabled = true |
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bones/4/position = Vector3(1.7253e-09, 0.423491, 0.000147936) |
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bones/4/rotation = Quaternion(0.105128, 0.119704, -0.0131855, 0.98714) |
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bones/4/position = Vector3(2.64947e-09, 0.385979, -0.000847727) |
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bones/4/rotation = Quaternion(0.102992, 0.250302, -0.0234463, 0.962389) |
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bones/4/scale = Vector3(1, 1, 1) |
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bones/5/name = "Bone.001" |
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bones/5/parent = 4 |
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bones/5/rest = Transform3D(1, 2.5291e-08, -2.46286e-08, -2.46286e-08, 0.999648, 0.0265338, 2.5291e-08, -0.0265338, 0.999648, -5.55112e-16, 0.132351, -4.65661e-10) |
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bones/5/enabled = true |
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bones/5/position = Vector3(-5.55112e-16, 0.132351, -4.65661e-10) |
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bones/5/rotation = Quaternion(-0.0921108, -2.85413e-09, -1.26378e-08, 0.995749) |
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bones/5/rotation = Quaternion(-0.0981354, -1.34297e-08, -1.16755e-08, 0.995173) |
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bones/5/scale = Vector3(1, 1, 1) |
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bones/6/name = "Hood" |
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bones/6/parent = 5 |
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@ -2195,14 +2195,14 @@ bones/8/parent = 7 |
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bones/8/rest = Transform3D(0.432952, 0.625738, -0.648848, 0.0448951, 0.703947, 0.708832, 0.900299, -0.33602, 0.276683, -4.58576e-08, 0.177444, 2.2833e-08) |
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bones/8/enabled = true |
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bones/8/position = Vector3(-4.58576e-08, 0.177444, 2.2833e-08) |
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bones/8/rotation = Quaternion(-0.637586, -0.132856, -0.257081, 0.713963) |
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bones/8/rotation = Quaternion(-0.636155, -0.134877, -0.266296, 0.711479) |
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bones/8/scale = Vector3(1, 1, 1) |
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bones/9/name = "Bone.007" |
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bones/9/parent = 8 |
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bones/9/rest = Transform3D(0.993117, 0.117124, -5.22467e-07, -0.117124, 0.993117, 3.55109e-07, 5.60463e-07, -2.91471e-07, 1, 2.21716e-09, 0.162903, 2.38916e-08) |
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bones/9/enabled = true |
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bones/9/position = Vector3(2.21716e-09, 0.162903, 2.38916e-08) |
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bones/9/rotation = Quaternion(-1.41262e-06, -2.40504e-07, -0.512946, 0.858421) |
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bones/9/rotation = Quaternion(-1.38446e-06, -2.29727e-07, -0.500732, 0.865602) |
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bones/9/scale = Vector3(1, 1, 1) |
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bones/10/name = "Sword" |
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bones/10/parent = 9 |
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@ -2215,15 +2215,15 @@ bones/11/name = "Bone.008" |
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bones/11/parent = 4 |
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bones/11/rest = Transform3D(1, -8.88178e-16, 2.5291e-08, -2.52821e-08, -0.0265337, 0.999648, 6.71062e-10, -0.999648, -0.0265337, 0.480619, 0.125734, -0.00333734) |
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bones/11/enabled = true |
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bones/11/position = Vector3(0.327701, -0.103694, -0.00426146) |
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bones/11/rotation = Quaternion(-0.77235, -0.0939671, -0.07532, 0.623677) |
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bones/11/position = Vector3(0.327701, -0.10686, -0.00417743) |
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bones/11/rotation = Quaternion(-0.753338, -0.193569, -0.160412, 0.607685) |
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bones/11/scale = Vector3(1, 1, 1) |
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bones/12/name = "Bone.011" |
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bones/12/parent = 4 |
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bones/12/rest = Transform3D(1, -8.88178e-16, 2.5291e-08, -2.52821e-08, -0.0265337, 0.999648, 6.71062e-10, -0.999648, -0.0265337, 0.287738, 0.120427, -0.203267) |
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bones/12/enabled = true |
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bones/12/position = Vector3(0.291431, 0.000401005, -0.236535) |
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bones/12/rotation = Quaternion(-0.77235, -0.0939671, -0.07532, 0.623677) |
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bones/12/rotation = Quaternion(-0.753338, -0.193569, -0.160412, 0.607685) |
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bones/12/scale = Vector3(1, 1, 1) |
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bones/13/name = "Bone.019" |
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bones/13/parent = 4 |
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@ -2237,91 +2237,91 @@ bones/14/parent = 13 |
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bones/14/rest = Transform3D(0.432957, -0.625736, 0.648848, -0.0449002, 0.703947, 0.708832, -0.900296, -0.336027, 0.276683, -4.79982e-09, 0.177444, -1.91455e-10) |
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bones/14/enabled = true |
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bones/14/position = Vector3(-4.79982e-09, 0.177444, -1.91455e-10) |
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bones/14/rotation = Quaternion(-0.679085, 0.461604, 0.246512, 0.514779) |
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bones/14/rotation = Quaternion(-0.679911, 0.462009, 0.243243, 0.514881) |
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bones/14/scale = Vector3(1, 1, 1) |
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bones/15/name = "Bone.021" |
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bones/15/parent = 14 |
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bones/15/rest = Transform3D(0.993115, -0.117137, 4.69532e-07, 0.117137, 0.993115, 4.91806e-07, -5.23908e-07, -4.33421e-07, 1, -6.55375e-09, 0.162903, -1.53009e-08) |
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bones/15/enabled = true |
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bones/15/position = Vector3(-6.55375e-09, 0.162903, -1.53009e-08) |
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bones/15/rotation = Quaternion(-1.93783e-06, 2.26104e-07, 0.484717, 0.874671) |
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bones/15/rotation = Quaternion(-1.93339e-06, 2.26841e-07, 0.491018, 0.871149) |
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bones/15/scale = Vector3(1, 1, 1) |
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bones/16/name = "Bone.022" |
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bones/16/parent = 4 |
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bones/16/rest = Transform3D(1, -8.88178e-16, 2.5291e-08, -2.52821e-08, -0.0265337, 0.999648, 6.71062e-10, -0.999648, -0.0265337, -0.480619, 0.125734, -0.00333736) |
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bones/16/enabled = true |
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bones/16/position = Vector3(-0.358609, -0.0333629, 0.128596) |
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bones/16/rotation = Quaternion(-0.77235, -0.0939671, -0.07532, 0.623677) |
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bones/16/position = Vector3(-0.358609, -0.0310816, 0.128535) |
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bones/16/rotation = Quaternion(-0.753338, -0.193569, -0.160412, 0.607685) |
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bones/16/scale = Vector3(1, 1, 1) |
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bones/17/name = "Bone.023" |
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bones/17/parent = 4 |
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bones/17/rest = Transform3D(1, -8.88178e-16, 2.5291e-08, -2.52821e-08, -0.0265337, 0.999648, 6.71062e-10, -0.999648, -0.0265337, -0.287738, 0.120427, -0.203267) |
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bones/17/enabled = true |
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bones/17/position = Vector3(-0.285902, -0.138443, -0.16505) |
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bones/17/rotation = Quaternion(-0.77235, -0.0939671, -0.07532, 0.623677) |
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bones/17/rotation = Quaternion(-0.753338, -0.193569, -0.160412, 0.607685) |
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bones/17/scale = Vector3(1, 1, 1) |
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bones/18/name = "Tail_1" |
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bones/18/parent = 4 |
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bones/18/rest = Transform3D(1, 2.41907e-08, 2.5291e-08, -2.46403e-08, -0.0265337, 0.999648, 2.48533e-08, -0.999648, -0.0265337, 1.03816e-08, -0.0720164, -0.139991) |
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bones/18/enabled = true |
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bones/18/position = Vector3(1.03816e-08, -0.0720164, -0.139991) |
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bones/18/rotation = Quaternion(-0.758105, 6.58353e-09, -1.41345e-08, 0.652132) |
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bones/18/rotation = Quaternion(-0.773591, -5.81811e-09, -2.35335e-08, 0.633686) |
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bones/18/scale = Vector3(1, 1, 1) |
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bones/19/name = "Tail_2" |
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bones/19/parent = 18 |
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bones/19/rest = Transform3D(1, -7.67442e-15, 8.04847e-16, 7.67442e-15, 1, -1.30385e-08, -8.04847e-16, 1.30385e-08, 1, -2.18194e-16, 0.132915, 3.58256e-09) |
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bones/19/enabled = true |
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bones/19/position = Vector3(-2.18194e-16, 0.132915, 3.58256e-09) |
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bones/19/rotation = Quaternion(0.0118251, 1.46099e-10, -3.72848e-09, 0.99993) |
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bones/19/rotation = Quaternion(0.0575093, -2.64639e-10, 1.06806e-08, 0.998345) |
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bones/19/scale = Vector3(1, 1, 1) |
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bones/20/name = "Tail_3" |
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bones/20/parent = 19 |
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bones/20/rest = Transform3D(1, 2.7755e-17, -3.2406e-22, -2.7755e-17, 1, 4.44089e-16, 3.2406e-22, -4.44089e-16, 1, -1.06859e-15, 0.132915, -2.98023e-08) |
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bones/20/enabled = true |
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bones/20/position = Vector3(-1.06859e-15, 0.132915, -2.98023e-08) |
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bones/20/rotation = Quaternion(0.200005, 1.25023e-09, 5.66974e-10, 0.979795) |
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bones/20/rotation = Quaternion(0.223543, -5.7256e-10, 3.26841e-10, 0.974694) |
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bones/20/scale = Vector3(1, 1, 1) |
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bones/21/name = "Tail_4" |
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bones/21/parent = 20 |
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bones/21/rest = Transform3D(1, -1.66534e-16, -3.01094e-22, 1.66534e-16, 1, -1.52933e-31, 3.01094e-22, 1.52933e-31, 1, -1.08247e-15, 0.132915, -2.98023e-08) |
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bones/21/enabled = true |
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bones/21/position = Vector3(-1.08247e-15, 0.132915, -2.98023e-08) |
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bones/21/rotation = Quaternion(0.264251, 2.84097e-09, 2.90722e-09, 0.964454) |
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bones/21/rotation = Quaternion(0.2199, 2.38204e-09, 2.84131e-09, 0.975523) |
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bones/21/scale = Vector3(1, 1, 1) |
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bones/22/name = "Bone.003" |
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bones/22/parent = 4 |
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bones/22/rest = Transform3D(1, -2.52911e-08, 2.42892e-08, -2.46374e-08, -0.999648, -0.0265292, 2.49602e-08, 0.0265384, -0.999301, -6.73036e-16, -3.05783e-08, 9.54189e-10) |
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bones/22/enabled = true |
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bones/22/position = Vector3(-8.17478e-10, -0.0291115, 0.00627533) |
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bones/22/rotation = Quaternion(0.98714, 0.013185, 0.119704, 0.10513) |
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bones/22/rotation = Quaternion(0.962388, 0.0234455, 0.250303, 0.102994) |
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bones/22/scale = Vector3(0.963893, 0.963829, 0.963391) |
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bones/23/name = "Bone.002" |
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bones/23/parent = 22 |
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bones/23/rest = Transform3D(1, -6.32392e-08, -2.05583e-08, 6.54265e-08, 0.99095, 0.134251, 1.18823e-08, -0.134252, 0.990945, 0.103074, 0.0448339, 0.0144275) |
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bones/23/enabled = true |
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bones/23/position = Vector3(0.103074, 0.0448339, 0.0144275) |
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bones/23/rotation = Quaternion(-0.16581, -0.356038, -0.0956528, 0.914656) |
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bones/23/rotation = Quaternion(-0.333936, -0.332093, -0.163408, 0.86689) |
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bones/23/scale = Vector3(1.00015, 0.999976, 0.999842) |
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bones/24/name = "L_leg_3" |
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bones/24/parent = 23 |
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bones/24/rest = Transform3D(1, 1.08439e-07, 8.38245e-08, -8.5507e-08, 0.971505, -0.236848, -1.07119e-07, 0.236826, 0.971595, -1.08868e-09, 0.131148, 8.6705e-09) |
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bones/24/enabled = true |
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bones/24/position = Vector3(-1.08868e-09, 0.131148, 8.6705e-09) |
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bones/24/rotation = Quaternion(0.281487, 6.37091e-08, -1.13096e-07, 0.959565) |
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bones/24/rotation = Quaternion(0.550784, 8.8983e-09, -2.37161e-07, 0.834648) |
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bones/24/scale = Vector3(1, 0.999986, 1.00002) |
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bones/25/name = "R_leg_1" |
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bones/25/parent = 22 |
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bones/25/rest = Transform3D(1, 7.58753e-08, -6.68644e-08, -6.62115e-08, 0.99095, 0.134251, 7.64456e-08, -0.134252, 0.990945, -0.103074, 0.0448339, 0.0144275) |
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bones/25/enabled = true |
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bones/25/position = Vector3(-0.103074, 0.0448339, 0.0144275) |
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bones/25/rotation = Quaternion(-0.0622199, 0.257646, 0.141484, 0.953798) |
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bones/25/rotation = Quaternion(-0.268504, 0.22333, 0.21247, 0.912626) |
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bones/25/scale = Vector3(1.00008, 0.999967, 0.999928) |
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bones/26/name = "R_leg_2" |
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bones/26/parent = 25 |
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bones/26/rest = Transform3D(1, -1.08439e-07, -8.38245e-08, 8.5507e-08, 0.971505, -0.236848, 1.07119e-07, 0.236826, 0.971595, 1.08867e-09, 0.131148, 8.80553e-09) |
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bones/26/enabled = true |
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bones/26/position = Vector3(1.08867e-09, 0.131148, 8.80553e-09) |
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bones/26/rotation = Quaternion(0.162009, -2.87607e-08, 7.16683e-08, 0.986789) |
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bones/26/rotation = Quaternion(0.500766, -5.05454e-08, 1.90951e-07, 0.865583) |
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bones/26/scale = Vector3(1, 0.99997, 1.00006) |
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bones/27/name = "Bone.013" |
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bones/27/parent = -1 |
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