pull/19/head
Valentin Stark 3 years ago
parent d09fef34f7
commit 0218e70577
  1. 1
      .gitignore
  2. 4
      .godot/editor/HUD.tscn-editstate-2ea9781d6f9f7562c1d276c7fdd0b0ab.cfg
  3. 4
      .godot/editor/HUD.tscn-folding-2ea9781d6f9f7562c1d276c7fdd0b0ab.cfg
  4. 4
      .godot/editor/Map.tscn-editstate-0eae408d73bd72b5f9fda5a893b5871f.cfg
  5. 4
      .godot/editor/Map.tscn-folding-0eae408d73bd72b5f9fda5a893b5871f.cfg
  6. 3
      .godot/editor/Map_Cursor.gd-folding-5672bd25b1f9748fb1cab34c55f89893.cfg
  7. 2
      .godot/editor/camera.tscn-editstate-171b6540a4c3cdae5b0905e52ed5116f.cfg
  8. 4
      .godot/editor/create_recent.Node
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      .godot/editor/editor_layout.cfg
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      .godot/editor/filesystem_cache8
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      .godot/editor/filesystem_update4
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      .godot/editor/project_metadata.cfg
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      .godot/editor/recent_dirs
  14. 40
      .godot/editor/script_editor_cache.cfg
  15. 3
      .godot/editor/water.gdshader-folding-afd7452f7adf4ad714bcb59923ff4385.cfg
  16. 2
      .godot/editor/water.material-folding-3631a1ad48c82fa676d48240427e2249.cfg
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      .godot/imported/cursor.png-82ad823c135e628aa60880ccb75c079d.ctex
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      .godot/imported/cursor.png-82ad823c135e628aa60880ccb75c079d.md5
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      .godot/uid_cache.bin
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      assets/ui/cursor.png
  31. 34
      assets/ui/cursor.png.import
  32. 0
      files/.gdignore
  33. 0
      files/images/colors.png
  34. 0
      files/images/colors.png.import
  35. 0
      files/images/grass_top.png.import
  36. BIN
      files/sand.jpg
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      files/stone.jpg
  38. 0
      files/test/0.meshlib
  39. 0
      files/test/bloc_complet.glb
  40. 0
      files/test/bloc_complet.glb.import
  41. 0
      files/test/bloc_complet_albedo.png
  42. 0
      files/test/bloc_complet_albedo.png.import
  43. 0
      files/test/bloc_complet_normal.png
  44. 0
      files/test/bloc_complet_normal.png.import
  45. 0
      files/test/cube.meshlib
  46. 0
      files/test/cube2.meshlib
  47. 0
      files/test/falaise/0_side.glb
  48. 0
      files/test/falaise/0_side.glb.import
  49. 0
      files/test/falaise/0_side_albedo.png
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      files/test/falaise/0_side_albedo.png.import
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      files/test/falaise/0_side_normal.png
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      files/test/falaise/0_side_normal.png.import
  53. 0
      files/test/falaise/1_side.glb
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      files/test/falaise/1_side.glb.import
  55. 0
      files/test/falaise/1_side_albedo.png
  56. 0
      files/test/falaise/1_side_albedo.png.import
  57. 0
      files/test/falaise/1_side_normal.png
  58. 0
      files/test/falaise/1_side_normal.png.import
  59. 0
      files/test/falaise/2_side_angle.glb
  60. 0
      files/test/falaise/2_side_angle.glb.import
  61. 0
      files/test/falaise/2_side_angle_albedo.png
  62. 0
      files/test/falaise/2_side_angle_albedo.png.import
  63. 0
      files/test/falaise/2_side_angle_normal.png
  64. 0
      files/test/falaise/2_side_angle_normal.png.import
  65. 0
      files/test/falaise/2_side_opposite.glb
  66. 0
      files/test/falaise/2_side_opposite.glb.import
  67. 0
      files/test/falaise/2_side_opposite_albedo.png
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      files/test/falaise/2_side_opposite_albedo.png.import
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      files/test/falaise/2_side_opposite_normal.png
  70. 0
      files/test/falaise/2_side_opposite_normal.png.import
  71. 0
      files/test/falaise/3_side.glb
  72. 0
      files/test/falaise/3_side.glb.import
  73. 0
      files/test/falaise/3_side_albedo.png
  74. 0
      files/test/falaise/3_side_albedo.png.import
  75. 0
      files/test/falaise/3_side_normal.png
  76. 0
      files/test/falaise/3_side_normal.png.import
  77. 0
      files/test/falaise/4_side.glb
  78. 0
      files/test/falaise/4_side.glb.import
  79. 0
      files/test/falaise/4_side_albedo.png
  80. 0
      files/test/falaise/4_side_albedo.png.import
  81. 0
      files/test/falaise/4_side_normal.png
  82. 0
      files/test/falaise/4_side_normal.png.import
  83. 0
      files/test/falaise/blocs.meshlib
  84. 0
      files/test/qsdqsdqsdqsd.meshlib
  85. 0
      files/test/sdqs.meshlib
  86. 0
      files/texures/grass_top_texture.png
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      files/texures/sand_texture.png
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      files/texures/snow_top_texture.jpg
  89. BIN
      files/texures/stone_texture.jpg
  90. 15
      scenes/HUD.tscn
  91. 44
      scenes/Instance.tscn
  92. 24
      scenes/Map.tscn
  93. 1
      scripts/Camera3D.gd
  94. 7
      scripts/Map_Cursor.gd
  95. 3
      scripts/World.gd

1
.gitignore vendored

@ -0,0 +1 @@
file/

@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-1356.58, -1294.81),
"ofs": Vector2(-1560.62, -648),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.25
"zoom": 0.353553
}
3D={
"fov": 70.01,

@ -1,5 +1,5 @@
[folding]
node_unfolds=[]
resource_unfolds=["res://scenes/HUD.tscn::PlaceholderTexture2D_qrglo", PackedStringArray()]
node_unfolds=[NodePath("Map"), PackedStringArray("Layout", "Layout/Transform")]
resource_unfolds=["res://scenes/Map.tscn::PlaceholderTexture2D_cpkb8", PackedStringArray()]
nodes_folded=[]

@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-35.886, -12.5758),
"ofs": Vector2(-741.786, -110.608),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 11.9865
"zoom": 1.05946
}
3D={
"fov": 70.01,

@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("tile_set")]
resource_unfolds=["res://scenes/Map.tscn::TileSet_kpt5o", PackedStringArray("Resource", "Rendering")]
node_unfolds=[NodePath("."), PackedStringArray("Layout", "Layout/Transform"), NodePath("Cursor"), PackedStringArray("Layout", "Layout/Transform")]
resource_unfolds=["res://scenes/Map.tscn::PlaceholderTexture2D_cpkb8", PackedStringArray()]
nodes_folded=[]

@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()

@ -97,7 +97,7 @@ Anim={
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 20,
"distance": 25.3648,
"distance": 10.0727,
"doppler": false,
"frame_time": false,
"gizmos": true,

@ -1,3 +1,6 @@
Control
Container
TextureRect
Node3D
RayCast3D
Camera3D
@ -13,7 +16,6 @@ StaticBody3D
CollisionShape3D
Sprite3D
CharacterBody3D
TextureRect
TileMap
SpotLight3D
DirectionalLight3D

@ -16,11 +16,11 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=["res://scenes/WorldGeneration.tscn", "res://scenes/3DWorld.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/HUD.tscn", "res://scenes/Instance.tscn", "res://scenes/camera.tscn"]
open_scenes=["res://scenes/WorldGeneration.tscn", "res://scenes/3DWorld.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/HUD.tscn", "res://scenes/Instance.tscn", "res://scenes/camera.tscn", "res://scenes/Map.tscn", "res://scenes/Game.tscn"]
[ScriptEditor]
open_scripts=["res://scripts/Board.gd", "res://scripts/Camera3D.gd", "res://scripts/Chunk.gd", "res://scripts/Entity.gd", "res://scripts/Ground.gd", "res://scripts/Instance3D.gd", "res://scripts/World.gd", "res://scripts/WorldGeneration.gd"]
open_scripts=["res://scripts/Board.gd", "res://scripts/Camera3D.gd", "res://scripts/Chunk.gd", "res://scripts/Entity.gd", "res://scripts/Ground.gd", "res://scripts/Instance3D.gd", "res://scripts/Map.gd", "res://scripts/Map_Cursor.gd", "res://scripts/World.gd", "res://scripts/WorldGeneration.gd"]
open_help=["Vector2i"]
script_split_offset=70
list_split_offset=0

@ -1,16 +1,16 @@
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@ -24,7 +24,7 @@ water.material::ShaderMaterial::9221375527372224942::1680357289::0::1::::<><>::r
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@ -40,59 +40,29 @@ untitled_Diffuse.png::CompressedTexture2D::8759823716231481420::1679673439::1679
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Board.gd::GDScript::-1::1680357658::0::1::::<>Node3D<>::
Camera3D.gd::GDScript::-1::1680358689::0::1::::<>Camera3D<>::
Chunk.gd::GDScript::-1::1680357289::0::1::::Chunk<>GridMap<>::
Entity.gd::GDScript::-1::1680357289::0::1::::Entity<>Node<>::
Global.gd::GDScript::-1::1677174532::0::1::::<>Node<>::
Ground.gd::GDScript::-1::1680357289::0::1::::<>Node3D<>::
Ground.gd::GDScript::-1::1680357645::0::1::::<>Node3D<>::
Instance3D.gd::GDScript::-1::1680357289::0::1::::<>CharacterBody3D<>::
Map.gd::GDScript::-1::1678219623::0::1::::<>TextureRect<>::
World.gd::GDScript::-1::1680357289::0::1::::World<>Node<>::

@ -6,6 +6,9 @@ res://assets/blocs/blocs.tscn
res://scenes/HUD.tscn
res://scenes/Instance.tscn
res://scenes/camera.tscn
res://scripts/Ground.gd
res://scripts/Board.gd
res://scripts/Map_Cursor.gd
res://scenes/Map.tscn
res://scenes/Game.tscn
res://scripts/World.gd
res://scripts/Camera3D.gd
res://assets/water.gdshader

@ -11,8 +11,8 @@ run_reload_scripts=true
[recent_files]
scenes=["res://scenes/camera.tscn", "res://scenes/Instance.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://scenes/WorldGeneration.tscn", "res://test.tscn", "res://assets/entities/fox.tscn", "res://assets/entities/character.tscn", "res://assets/entities/fox.glb"]
scripts=["res://scripts/Camera3D.gd", "Vector2i", "res://scripts/Entity.gd", "res://scripts/Chunk.gd", "res://scripts/Instance3D.gd", "res://scripts/WorldGeneration.gd", "res://scripts/World.gd", "res://scripts/Board.gd", "res://scripts/Ground.gd", "res://scripts/Mouse.gd"]
scenes=["res://scenes/Game.tscn", "res://scenes/Map.tscn", "res://scenes/camera.tscn", "res://scenes/Instance.tscn", "res://scenes/HUD.tscn", "res://assets/blocs/blocs.tscn", "res://scenes/3DWorld.tscn", "res://scenes/WorldGeneration.tscn", "res://test.tscn", "res://assets/entities/fox.tscn"]
scripts=["res://scripts/Map_Cursor.gd", "res://scripts/Map.gd", "Vector2i", "res://scripts/Camera3D.gd", "res://scripts/Entity.gd", "res://scripts/Chunk.gd", "res://scripts/Instance3D.gd", "res://scripts/WorldGeneration.gd", "res://scripts/World.gd", "res://scripts/Board.gd"]
[color_picker]

@ -4,7 +4,5 @@ res://assets
/home/valentin/Documents/Gridmap/scripts
res://
res://assets/entities
res://assets/test/falaise
res://assets/blocs
res://assets/test
/home/valentin/Documents/Gridmap

@ -17,16 +17,12 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 9,
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 65,
"scroll_position": 63.0,
"selection": true,
"selection_from_column": 9,
"selection_from_line": 65,
"selection_to_column": 13,
"selection_to_line": 65,
"row": 16,
"scroll_position": 60.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@ -39,7 +35,7 @@ state={
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 81,
"scroll_position": 49.0,
"scroll_position": 51.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@ -51,7 +47,7 @@ state={
"breakpoints": PackedInt32Array(),
"column": 13,
"folded_lines": Array[int]([]),
"h_scroll_position": 374,
"h_scroll_position": 0,
"row": 8,
"scroll_position": 0.0,
"selection": false,
@ -63,11 +59,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 41,
"column": 59,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 20,
"scroll_position": 3.0,
"row": 24,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@ -113,7 +109,7 @@ state={
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 8,
"scroll_position": 0.0,
"scroll_position": 8.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@ -127,7 +123,7 @@ state={
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 103,
"scroll_position": 89.0,
"scroll_position": 84.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@ -145,3 +141,17 @@ state={
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/Map_Cursor.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 87,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 6,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}

@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()

@ -1,3 +1,3 @@
[folding]
sections_unfolded=PackedStringArray("Shader Parameters")
sections_unfolded=PackedStringArray("Shader Parameters", "shader")

@ -0,0 +1,3 @@
source_md5="be736809fe988a3d3a39984793cd0073"
dest_md5="f7674c612bccb19668e40be8c0145bc8"

@ -0,0 +1,3 @@
source_md5="a41fdc42542af2e6206a3ea0ef199dfa"
dest_md5="4d248f7ea412cc8227c05c46ba13825d"

@ -0,0 +1,3 @@
source_md5="9c5d0f006f1c1408d5fd22d00911a964"
dest_md5="b1bbe67abb3443052a7398e177662c47"

@ -0,0 +1,3 @@
source_md5="bf91f62a120cd93afd39efa851900fd9"
dest_md5="3ecde1700932fc57f933b39ebf2a063a"

@ -0,0 +1,3 @@
source_md5="4e54bfc8b38fb1e5a9c509089e637d9a"
dest_md5="0e455ce4ec98b1217a9680db642f3074"

@ -0,0 +1,3 @@
source_md5="5000dceb3c7b3ab9d5069e48ca26a264"
dest_md5="9e7fe639dafacf882be29f3e42e980fd"

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After

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ub5uhu2a7etv"
path="res://.godot/imported/cursor.png-82ad823c135e628aa60880ccb75c079d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/ui/cursor.png"
dest_files=["res://.godot/imported/cursor.png-82ad823c135e628aa60880ccb75c079d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,8 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://d1sd7pxywgunu"]
[gd_scene load_steps=2 format=3 uid="uid://d1sd7pxywgunu"]
[ext_resource type="Script" path="res://scripts/Map.gd" id="1_r6n8f"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_qrglo"]
[ext_resource type="PackedScene" uid="uid://dla77ra2m245t" path="res://scenes/Map.tscn" id="1_7g3fl"]
[node name="HUD" type="Control"]
layout_mode = 3
@ -14,10 +12,7 @@ offset_bottom = -347.0
grow_horizontal = 2
grow_vertical = 2
[node name="Map" type="TextureRect" parent="."]
[node name="Map" parent="." instance=ExtResource("1_7g3fl")]
layout_mode = 0
offset_right = 293.0
offset_bottom = 293.0
texture = SubResource("PlaceholderTexture2D_qrglo")
expand_mode = 5
script = ExtResource("1_r6n8f")
offset_right = 256.0
offset_bottom = 248.0

@ -2092,15 +2092,15 @@ bones/4/name = "Bone"
bones/4/parent = -1
bones/4/rest = Transform3D(1, -2.5291e-08, -6.43127e-08, 6.49611e-08, 0.0265338, 0.999648, -2.35757e-08, -0.999648, 0.0265338, 1.86265e-09, 0.417916, -2.98023e-08)
bones/4/enabled = true
bones/4/position = Vector3(3.05039e-09, 0.399455, -0.000490062)
bones/4/rotation = Quaternion(-0.609786, 0.183688, 0.151965, 0.755861)
bones/4/position = Vector3(3.35222e-09, 0.394763, -0.000614595)
bones/4/rotation = Quaternion(-0.616304, 0.148683, 0.122054, 0.763653)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Bone.001"
bones/5/parent = 4
bones/5/rest = Transform3D(1, 6.49611e-08, 3.22196e-08, 3.04846e-08, 0.0265337, -0.999648, -6.57931e-08, 0.999648, 0.0265337, 5.25223e-09, 1.53668e-08, 0.132351)
bones/5/enabled = true
bones/5/position = Vector3(5.25223e-09, 1.53668e-08, 0.132351)
bones/5/rotation = Quaternion(0.64589, 2.49867e-08, -1.65369e-08, 0.76343)
bones/5/rotation = Quaternion(0.66786, 4.48033e-08, -4.04325e-09, 0.744287)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "Hood"
bones/6/parent = 5
@ -2121,14 +2121,14 @@ bones/8/parent = 7
bones/8/rest = Transform3D(0.432955, 0.625736, -0.648848, 0.0448991, 0.703947, 0.708832, 0.900297, -0.336025, 0.276682, 5.82709e-08, 0.177444, -2.03371e-08)
bones/8/enabled = true
bones/8/position = Vector3(5.82709e-08, 0.177444, -2.03371e-08)
bones/8/rotation = Quaternion(-0.63955, -0.130382, -0.244286, 0.717147)
bones/8/rotation = Quaternion(-0.645783, -0.12472, -0.202985, 0.725401)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "Bone.007"
bones/9/parent = 8
bones/9/rest = Transform3D(0.993116, 0.117134, -5.41402e-07, -0.117134, 0.993116, 5.5995e-07, 6.03264e-07, -4.92679e-07, 1, -7.73984e-09, 0.162903, -8.55013e-08)
bones/9/enabled = true
bones/9/position = Vector3(-7.73984e-09, 0.162903, -8.55013e-08)
bones/9/rotation = Quaternion(-1.56888e-06, -2.53229e-07, -0.52928, 0.848447)
bones/9/rotation = Quaternion(-1.59936e-06, -2.75824e-07, -0.57764, 0.816291)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "Sword"
bones/10/parent = 9
@ -2141,15 +2141,15 @@ bones/11/name = "Bone.008"
bones/11/parent = 4
bones/11/rest = Transform3D(1, 3.55271e-15, -3.8117e-08, 3.81036e-08, -0.0265341, 0.999648, -1.0114e-09, -0.999648, -0.0265341, 0.480619, 0.00333734, 0.125734)
bones/11/enabled = true
bones/11/position = Vector3(0.327701, 0.00438682, -0.0989702)
bones/11/rotation = Quaternion(-0.755861, 0.151965, -0.183688, 0.609786)
bones/11/position = Vector3(0.327701, 0.00479431, -0.0836176)
bones/11/rotation = Quaternion(-0.763653, 0.122055, -0.148684, 0.616304)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "Bone.011"
bones/12/parent = 4
bones/12/rest = Transform3D(1, 3.10862e-15, -6.95332e-09, 6.95087e-09, -0.0265341, 0.999648, -1.84497e-10, -0.999648, -0.0265341, 0.287738, 0.203267, 0.120427)
bones/12/enabled = true
bones/12/position = Vector3(0.291431, 0.236535, 0.000400938)
bones/12/rotation = Quaternion(-0.755861, 0.151965, -0.183688, 0.609786)
bones/12/rotation = Quaternion(-0.763653, 0.122054, -0.148683, 0.616304)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "Bone.019"
bones/13/parent = 4
@ -2163,91 +2163,91 @@ bones/14/parent = 13
bones/14/rest = Transform3D(0.432955, -0.625736, 0.648848, -0.044899, 0.703947, 0.708832, -0.900297, -0.336025, 0.276683, 4.20827e-08, 0.177444, 3.85194e-08)
bones/14/enabled = true
bones/14/position = Vector3(4.20827e-08, 0.177444, 3.85194e-08)
bones/14/rotation = Quaternion(-0.677754, 0.461139, 0.251483, 0.514546)
bones/14/rotation = Quaternion(-0.672768, 0.460852, 0.267779, 0.513121)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Bone.021"
bones/15/parent = 14
bones/15/rest = Transform3D(0.993116, -0.117134, 4.12768e-07, 0.117134, 0.993116, 8.259e-07, -5.06667e-07, -7.71865e-07, 1, 1.81458e-10, 0.162903, -8.5116e-09)
bones/15/enabled = true
bones/15/position = Vector3(1.81458e-10, 0.162903, -8.5116e-09)
bones/15/rotation = Quaternion(-2.00292e-06, 2.78858e-07, 0.475317, 0.879815)
bones/15/rotation = Quaternion(-1.9142e-06, 2.48061e-07, 0.441444, 0.897289)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "Bone.022"
bones/16/parent = 4
bones/16/rest = Transform3D(1, 3.55271e-15, -3.8117e-08, 3.81036e-08, -0.0265341, 0.999648, -1.0114e-09, -0.999648, -0.0265341, -0.480619, 0.00333737, 0.125734)
bones/16/enabled = true
bones/16/position = Vector3(-0.358609, -0.128686, -0.0367831)
bones/16/rotation = Quaternion(-0.755861, 0.151965, -0.183688, 0.609786)
bones/16/position = Vector3(-0.358609, -0.12896, -0.0470895)
bones/16/rotation = Quaternion(-0.763653, 0.122054, -0.148683, 0.616304)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "Bone.023"
bones/17/parent = 4
bones/17/rest = Transform3D(1, 4.88498e-15, -6.95333e-09, 6.95088e-09, -0.0265341, 0.999648, -1.84495e-10, -0.999648, -0.0265341, -0.287738, 0.203267, 0.120427)
bones/17/enabled = true
bones/17/position = Vector3(-0.285902, 0.16505, -0.138443)
bones/17/rotation = Quaternion(-0.755861, 0.151965, -0.183688, 0.609786)
bones/17/rotation = Quaternion(-0.763653, 0.122054, -0.148683, 0.616304)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Tail_1"
bones/18/parent = 4
bones/18/rest = Transform3D(1, 2.31377e-08, 6.49611e-08, -2.48533e-08, 0.999648, 0.0265338, -6.43243e-08, -0.0265338, 0.999648, 7.52368e-09, 0.139991, -0.0720165)
bones/18/enabled = true
bones/18/position = Vector3(7.52368e-09, 0.139991, -0.0720165)
bones/18/rotation = Quaternion(-0.041098, 3.65798e-08, -1.43497e-08, 0.999155)
bones/18/rotation = Quaternion(0.0702261, 3.01488e-08, -1.78576e-08, 0.997531)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Tail_2"
bones/19/parent = 18
bones/19/rest = Transform3D(1, -3.40006e-15, -2.66127e-15, 3.40006e-15, 1, 7.45058e-09, 2.66127e-15, -7.45058e-09, 1, 5.70345e-16, 0.132915, -2.04718e-09)
bones/19/enabled = true
bones/19/position = Vector3(5.70345e-16, 0.132915, -2.04718e-09)
bones/19/rotation = Quaternion(0.15068, -1.39783e-09, -1.68703e-08, 0.988583)
bones/19/rotation = Quaternion(0.0911433, -8.20852e-10, 1.38384e-08, 0.995838)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Tail_3"
bones/20/parent = 19
bones/20/rest = Transform3D(1, 9.71445e-17, -8.4713e-22, -9.71445e-17, 1, 2.13933e-24, 8.4713e-22, -2.13933e-24, 1, -1.10819e-15, 0.132915, -2.98023e-08)
bones/20/enabled = true
bones/20/position = Vector3(-1.10819e-15, 0.132915, -2.98023e-08)
bones/20/rotation = Quaternion(0.166686, -1.85944e-09, -1.38362e-08, 0.98601)
bones/20/rotation = Quaternion(0.0560446, 1.04804e-09, 9.63864e-10, 0.998428)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Tail_4"
bones/21/parent = 20
bones/21/rest = Transform3D(1, 9.71445e-17, -9.72421e-26, -9.71445e-17, 1, 2.13933e-24, 9.72421e-26, -2.13933e-24, 1, -1.16371e-15, 0.132915, -2.98023e-08)
bones/21/enabled = true
bones/21/position = Vector3(-1.16371e-15, 0.132915, -2.98023e-08)
bones/21/rotation = Quaternion(0.127648, -1.26351e-08, 4.30914e-10, 0.99182)
bones/21/rotation = Quaternion(0.186877, 1.51832e-08, 7.26407e-09, 0.982383)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "Bone.003"
bones/22/parent = 4
bones/22/rest = Transform3D(1, -6.49611e-08, -1.74055e-08, 1.56754e-08, -0.0265388, 0.999648, -6.54002e-08, -0.999648, -0.0265388, -2.83161e-15, -1.57499e-10, -3.06139e-08)
bones/22/enabled = true
bones/22/position = Vector3(-2.27119e-09, -0.00627534, -0.0291115)
bones/22/rotation = Quaternion(-0.755862, 0.151966, -0.183687, 0.609785)
bones/22/rotation = Quaternion(-0.763654, 0.122054, -0.148683, 0.616302)
bones/22/scale = Vector3(0.963893, 0.963829, 0.963391)
bones/23/name = "Bone.002"
bones/23/parent = 22
bones/23/rest = Transform3D(1, -5.68103e-08, -1.28744e-07, 7.358e-08, 0.990947, 0.13425, 1.19952e-07, -0.13425, 0.990947, 0.103074, 0.0448339, 0.0144274)
bones/23/enabled = true
bones/23/position = Vector3(0.103074, 0.0448339, 0.0144274)
bones/23/rotation = Quaternion(-0.283592, -0.340761, -0.142839, 0.884904)
bones/23/rotation = Quaternion(-0.302203, -0.33774, -0.150595, 0.878594)
bones/23/scale = Vector3(1.00015, 0.999976, 0.999842)
bones/24/name = "L_leg_3"
bones/24/parent = 23
bones/24/rest = Transform3D(1, 1.46768e-07, 1.41892e-07, -1.08988e-07, 0.97155, -0.236835, -1.72615e-07, 0.236835, 0.97155, -1.09502e-08, 0.131148, -7.90992e-09)
bones/24/enabled = true
bones/24/position = Vector3(-1.09502e-08, 0.131148, -7.90992e-09)
bones/24/rotation = Quaternion(0.47454, 6.53177e-08, -2.28393e-07, 0.880234)
bones/24/rotation = Quaternion(0.503263, 4.05288e-08, -2.28607e-07, 0.864134)
bones/24/scale = Vector3(1, 0.999986, 1.00002)
bones/25/name = "R_leg_1"
bones/25/parent = 22
bones/25/rest = Transform3D(1, 5.68103e-08, 2.09964e-07, -8.44838e-08, 0.990947, 0.13425, -2.00436e-07, -0.13425, 0.990947, -0.103074, 0.0448339, 0.0144275)
bones/25/enabled = true
bones/25/position = Vector3(-0.103074, 0.0448339, 0.0144275)
bones/25/rotation = Quaternion(-0.213886, 0.234083, 0.19185, 0.928791)
bones/25/rotation = Quaternion(-0.234407, 0.230208, 0.199313, 0.923218)
bones/25/scale = Vector3(1.00008, 0.999967, 0.999928)
bones/26/name = "R_leg_2"
bones/26/parent = 25
bones/26/rest = Transform3D(1, -1.57459e-07, -1.39286e-07, 1.19991e-07, 0.97155, -0.236835, 1.72615e-07, 0.236835, 0.97155, 1.35965e-08, 0.131148, -5.11595e-09)
bones/26/enabled = true
bones/26/position = Vector3(1.35965e-08, 0.131148, -5.11595e-09)
bones/26/rotation = Quaternion(0.415183, -3.50262e-08, 1.96514e-07, 0.909738)
bones/26/rotation = Quaternion(0.447938, -7.90506e-08, 2.07422e-07, 0.894065)
bones/26/scale = Vector3(1, 0.99997, 1.00006)
bones/27/name = "Bone.013"
bones/27/parent = -1

@ -0,0 +1,24 @@
[gd_scene load_steps=5 format=3 uid="uid://dla77ra2m245t"]
[ext_resource type="Script" path="res://scripts/Map.gd" id="1_yowpa"]
[ext_resource type="Texture2D" uid="uid://ub5uhu2a7etv" path="res://assets/ui/cursor.png" id="2_lr2t4"]
[ext_resource type="Script" path="res://scripts/Map_Cursor.gd" id="3_67qgj"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_cpkb8"]
[node name="Map" type="TextureRect"]
offset_right = 256.0
offset_bottom = 256.0
texture = SubResource("PlaceholderTexture2D_cpkb8")
expand_mode = 5
script = ExtResource("1_yowpa")
[node name="Cursor" type="TextureRect" parent="." node_paths=PackedStringArray("map")]
layout_mode = 1
offset_right = 37.0
offset_bottom = 37.0
pivot_offset = Vector2(25, 25)
texture = ExtResource("2_lr2t4")
expand_mode = 1
script = ExtResource("3_67qgj")
map = NodePath("..")

@ -22,6 +22,7 @@ func _process(delta):
if position.y != height:
var tween = get_tree().create_tween()
tween.tween_property(self, "position:y", height, 0.1)
Global.world.player_position = Global.world.get_real_coordinates(Vector2i(position.x, position.z))
func calc_move(m_pos, delta):

@ -0,0 +1,7 @@
extends TextureRect
@export var map = TextureRect
func _process(delta):
position.x = remap(Global.world.player_position.x, 0, Global.world.width, 0, map.size.x) - size.x / 2
position.y = remap(Global.world.player_position.y, 0, Global.world.height, 0, map.size.y) - size.y / 2

@ -14,6 +14,9 @@ var height: int
var chunk_size = 64
var chunk_number = 6
var player_position: Vector2i
func get_neighbours_8_at_same_height(point: Vector2i):
var neighbours = 0
var current_bloc = get_height(Vector2i(point.x, point.y))

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